Showing results for "aaron ruby"
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Smartbomb
The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution
2006
EN
"A history of video games, presented through sharp profiles of their creators." —The New York Times Book ReviewWhat started as a game of Pong, with little blips dancing across a computer screen, has evolved into a multi-billion-dollar industry that is changing the future, making inroads into virtually all aspects of our culture.Who are the minds behind this revolution? How did it happen? Where is it headed?In Smartbomb, journalist...
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The Interstellar Age
Inside the Forty-Year Voyager Mission
- by
- Jim Bell
2015
EN
The story of the men and women who drove NASA’s Voyager spacecraft mission—the farthest-flung emissaries of planet Earth—told by a scientist who was there from the beginning.Voyager 1 left our solar system in 2012; its sister craft, Voyager 2, did so in 2018. The fantastic journey began in 1977, before the first episode of Cosmos aired. The mission was planned as a grand tour beyond the moon; beyond Mars, Jupiter, Saturn, Uranus ...
Save the Cat!
The Last Book on Screenwriting You'll Ever Need
2005
EN
This ultimate insider's guide reveals the secrets that none dare admit, told by a show biz veteran who's proven that you can sell your script if you can save the cat!
Masters of Doom
How Two Guys Created an Empire and Transformed Pop Culture
2003
EN
Accessible
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart....
2009
EN
In this hilarious and highly practical book, author and professional speaker Scott Berkun reveals the techniques behind what great communicators do, and shows how anyone can learn to use them well. For managers and teachers -- and anyone else who talks and expects someone to listen -- Confessions of a Public Speaker provides an insider's perspective on how to effectively present ideas to anyone. It's a unique, entertaining, and instructional romp through the embarrassments and tri...
Blood, Sweat, and Pixels
The Triumphant, Turbulent Stories Behind How Video Games Are Made
2017
EN
NATIONAL BESTSELLER“The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear ThroneDeveloping video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves...
The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories
How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories
2011
EN
"A broad and deep look at how electronic media are changing storytelling . . . . Completely fascinating." —Booklist, starred reviewNot long ago we were spectators, passive consumers of mass media. Now, on YouTube and blogs and Facebook and Twitter, we are media. No longer content in our traditional role as couch potatoes, we approach television shows, movies, even advertising as invitations to participate—as experiences to immerse ourselves in at will. Frank Rose ...
101 Amazing Nintendo NES Facts
Includes facts about the Famicom
- Book 2 -
- Games Console History
2012
EN
In this fact-filled installment in Jimmy Russell's Games Console History series, we learn 101 amazing facts about Nintendo's seminal NES, the most significant console in Nintendo history. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew! Everyone from retro gamers who were there at the time to n00bz who think a PlayStation is Old School will find this excellent eBook jam packed full of...
Write Your Novel in a Month
How to Complete a First Draft in 30 Days and What to Do Next
2013
EN
Accessible
One of these days, I'm going to sit down and write that novel....Everyone thinks about doing it, yet most people who do start a novel end up stalling after a few chapters. Where do these would-be novelists go wrong? Are the characters dull and cliched? Did the story arc collapse? Did they succumb to a dreaded bout of "writer's block"? Or maybe it was all just taking too long?These problems used to stop writers in their tracks, but nothing will get in your w...
Rise of the Videogame Zinesters
How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives,and People Like You Are Taking Back an Art Form
2012
EN
"Anna Anthropy is a key personality in the ongoing paradigm shift that is slowly changing the way videogames are understood, by creators and players, and by the wider culture."—Patrick Alexander, Eegra.com"Equal parts autobiography, ethnography, and how-to manual, this book concisely makes the case for the unique power of 'zinester' games."—Adam Parrish, NYU's Interactive Telecommunication Program (Tisch School of the Arts), and author of the ZZT game "Winter"...
LEGO
A Love Story
2010
EN
An adult LEGO fan's dual quest: to build with bricks and build a familyThere are 62 LEGO bricks for every person in the world, and at age 30, Jonathan Bender realized that he didn't have a single one of them. While reconsidering his childhood dream of becoming a master model builder for The LEGO Group, he discovers the men and women who are skewing the averages with collections of hundreds of thousands of LEGO bricks. What is it about the ubiquitous, brightly color...
Dungeons & Dreamers (Part I - Free Download)
A story of how computer games created a global culture
2015
EN
Try Part I of Dungeons & Dreamers before you buy the book. If you enjoy what you read, you can purchase the print or digital version at any of your major book retailers, which you'll find in the back of this book.Before you make that decision, you'll first meet Gary Gygax and Dave Arneson, the creators of Dungeons & Dragons. Just a few years later, Richard Garriott, the son of an astronaut and an artist, as he finds D&D just as he discovers his love of computers at the dawn of the ...











