Showing results for "brian c nelson"
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2012
EN
Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes, explores:• the history and evolution of virtual worlds• the theories behind the use of virtual worlds for learning• the design of curricula in virtual worlds• design guidelines for elements experienced in virtual worlds that support learning• design guidelines for learning quests and activities in virtual world...
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The Gamification of Learning and Instruction
Game-based Methods and Strategies for Training and Education
2012
EN
"Karl has written the definitive guide to gamification, which itself is accessible and engaging. He brings trends to life and illustrates the principles of gamification through numerous examples from real-world games.... There is no doubt that 'gamification' is an important and powerful weapon in the arsenal for learning, marketing, and behavior change of any kind. This book is a valuable guide for all who are trying to understand or adopt these important design principles."
The UX Book
Process and Guidelines for Ensuring a Quality User Experience
2012
EN
The UX Book, winner of a 2013 Most Promising New Textbook Award from the Text and Academic Authors Association, is a comprehensive textbook on designing interaction to ensure a quality user experience. Combining breadth, depth, and practical applications, this book takes a time-tested process-and-guidelines approach that provides readers with actionable methods and techniques while retaining a firm grounding in human-computer interaction (HCI) concepts and theory.The autho...
2011
EN
From William Horton -- a world renowned expert with more than thirty-five years of hands-on experience creating networked-based educational systems -- comes the next-step resource for e-learning training professionals. Like his best-selling book Designing Web-Based Training, this book is a comprehensive resource that provides practical guidance for making the thousand and one decisions needed to design effective e-learning.e-Learning by Design includes a systematic, flexib...
Developing Technical Training
A Structured Approach for Developing Classroom and Computer-based Instructional Materials
2011
EN
Since it was first published almost twenty years ago, Developing Technical Training has been a reliable resource for both new and seasoned training specialists. The third edition of this classic book outlines a systematic approach called the Instructional Systems Design (ISD) process that shows how to teach technical content defined as facts, concepts, processes, procedures, and principles. Whether you teach “hard” or “soft” skills, or design lessons for workbooks or computers, yo...
2011
EN
Since the first edition of E-learning by Design, e-learning has evolved rapidly and fringe techniques have moved into the mainstream. Underlying and underwriting these changes in e–learning are advances in technology and changes in society.The second edition of the bestselling book E-Learning by Design offers a comprehensive look at the concepts and processes of developing, creating, and implementing a successful e-learning program. This practical, down-to-earth r...
Measuring the User Experience
Collecting, Analyzing, and Presenting Usability Metrics
2010
EN
Accessible
Effectively measuring the usability of any product requires choosing the right metric, applying it, and effectively using the information it reveals. Measuring the User Experience provides the first single source of practical information to enable usability professionals and product developers to do just that. Authors Tullis and Albert organize dozens of metrics into six categories: performance, issues-based, self-reported, web navigation, derived, and behavioral/physiological. They explor...
Therapy Online
A Practical Guide
2009
EN
"An enjoyable book that helps to bring counselling into the 21st century. Kate and DeeAnna have played a significant role in the development of online therapy and their enthusiasm for the subject matter, and experience as trainers and practitioners, comes through in this informative text."Terry Hanley, Director of MA in Counselling, University of ManchesterThe plethora of online services now available has led to a growing demand for practitioners to look be...
Measuring the User Experience
Collecting, Analyzing, and Presenting Usability Metrics
2013
EN
Measuring the User Experience was the first book that focused on how to quantify the user experience. Now in the second edition, the authors include new material on how recent technologies have made it easier and more effective to collect a broader range of data about the user experience. As more UX and web professionals need to justify their design decisions with solid, reliable data, Measuring the User Experience provides the quantitative analysis training that these professionals need. ...
Proposals for Research
Gerry Stahl's eLibrary, #17
- Book 17 -
- Gerry Stahl's eLibrary
2010
EN
This volume presents the narrative sections from grant proposals by Gerry Stahl to NSF and other funding sources. Included are proposals that won grants that supported his research at the University of Colorado and Drexel University. They propose multi-year research projects in computer-supported collaborative learning and related domains. Even those that were not funded provide visionary ideas. Proposals for ecological preservation are also included.
2009
EN
With the contributions from leading national and international scholars and practitioners, this volume provides a "state-of-the-art" look at ID, addressing the major changes that have occurred in nearly every aspect of ID in the past decade and provides both theory and "how-to" information for ID and performance improvement practitioners practitioners who must stay current in their field.This volume goes beyond other ID references in its approach: it is useful to students and pract...
Usability Engineering
Scenario-Based Development of Human-Computer Interaction
2001
EN
Accessible
You don't need to be convinced. You know that usability is key to the success of any interactive system-from commercial software to B2B Web sites to handheld devices. But you need skills to make usability part of your product development equation. How will you assess your users' needs and preferences? How will you design effective solutions that are grounded in users' current practices? How will you evaluate and refine these designs to ensure a quality product?Usability Engineering: Scenar...











