Showing results for "robert nystrom"
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2014
EN
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.You will learn how to write a robust game loop, how to organize your entitie...
2021
EN
Despite using them every day, most software engineers know little about how programming languages are designed and implemented. For many, their only experience with that corner of computer science was a terrifying "compilers" class that they suffered through in undergrad and tried to blot from their memory as soon as they had scribbled their last NFA to DFA conversion on the final exam.That fearsome reputation belies a field that is rich with useful techniques and not so difficult ...
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Introduction to Game Design, Prototyping, and Development
From Concept to Playable Game with Unity and C#
2014
EN
Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C#Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills.Introduction to Game Design, Prototyping, and Development...
Design Patterns
Elements of Reusable Object-Oriented Software
1994
EN
The Gang of Four’s seminal catalog of 23 patterns to solve commonly occurring design problemsPatterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. Highly influential, Design Patterns is a modern classic that introduces what patterns are and how they can help you design object-oriented software and provides a catalog of simple solutions for th...
2012
EN
Accessible
A gripping and page-turning thriller that explores themes of power, information, secrecy and war in the twentieth century. From the author of the three-volume historical epic 'The Baroque Cycle' and Seveneves.In his legendary, sprawling masterpiece, Neal Stephenson hacks into the secret histories of nations and the private obsessions of men, decrypting with dazzling virtuosity the forces that shaped this century.In 1942, Lawrence Pritchard Waterhou...
Eclipse IDE Pocket Guide
Using the Full-Featured IDE
2009
EN
Eclipse is the world's most popular IDE for Java development. And although there are plenty of large tomes that cover all the nooks and crannies of Eclipse, what you really need is a quick, handy guide to the features that are used over and over again in Java programming. You need answers to basic questions such as: Where was that menu? What does that command do again? And how can I set my classpath on a per-project basis?This practical pocket guide gets you up to speed quickly wit...
iOS 7 App Development Essentials
Developing iOS 7 iPhone and iPad App using Xcode 5
2013
EN
Beginning with the basics, this book provides an outline of the steps necessary to set up an iOS development environment. An introduction to the architecture of iOS 7 and programming in Objective-C is provided, followed by an in-depth look at the design of iOS applications and user interfaces.More advanced topics such as file handling, database management, in-app purchases, graphics drawing and animation are also covered, as are touch screen handling, gesture recognition, multitask...
Killer Game Programming in Java
Java Gaming & Graphics Programming
2009
EN
Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become best...
J2EE Design Patterns
Patterns in the Real World
2003
EN
Architects of buildings and architects of software have more in common than most people think. Both professions require attention to detail, and both practitioners will see their work collapse around them if they make too many mistakes. It's impossible to imagine a world in which buildings get built without blueprints, but it's still common for software applications to be designed and built without blueprints, or in this case, design patterns.A software design pattern can be identified as ...
Designing Interfaces
Patterns for Effective Interaction Design
2005
EN
Designing a good interface isn't easy. Users demand software that is well-behaved, good-looking, and easy to use. Your clients or managers demand originality and a short time to market. Your UI technology -- web applications, desktop software, even mobile devices -- may give you the tools you need, but little guidance on how to use them well.UI designers over the years have refined the art of interface design, evolving many best practices and reusable ideas. If you learn these, and...
2014
EN
If you've used a more traditional object-oriented language, such as C++ or Java, JavaScript probably doesn't seem object-oriented at all. It has no concept of classes, and you don't even need to define any objects in order to write code. But don't be fooled—JavaScript is an incredibly powerful and expressive object-oriented language that puts many design decisions right into your hands.In The Principles of Object-Oriented JavaScript, Nicholas C. Zakas thoroughly explores J...
Sams Teach Yourself Web Publishing with HTML and CSS in One Hour a Day: Includes New HTML5 Coverage
Includes New HTML5 Coverage
2010
EN
Sams Teach Yourself Web Publishing with HTML and CSS in One Hour a Day, Sixth Edition is the latest edition of the original worldwide bestseller. The entire book has been thoroughly revised and refined to include new detailed coverage of HTML5, the next major revision of the core language of the World Wide Web, HTML. Work on the HTML5 specification is still ongoing, but parts of HTML5 are already being implemented in new versions of Microsoft Internet Explorer, Mozilla Firefox, Safari ...











