Showing results for "mingmin he"
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- Energy (R0)
2023
EN
Accessible
This book intends to report the new results of the microgrid in stability analysis, flexible control and optimal operation. The oscillatory stability issue of DC microgrid is explored and further solved. Flexible and stable voltage & frequency control of microgrid is put forward considering the distributed generations or distributed energy storages. The optimal operation of multi-energy is researched in view of economic efficiency and low-carbon development. The results of this book are or...
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- Computer Science (R0)
2020
EN
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial int...
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- Engineering (R0)
2024
EN
Accessible
The book is based on stochastic theory of sediment motion, particularly the theory of transition intensities.It provides a complete theory and equation system of non-equilibrium transport of non-uniform suspended load. The content proposed theory reports, for the first time in literature, the general boundary condition of diffusion equations of non-equilibrium transport with transition intensities. The book also introduces the theoretical expressions of size distribution of the car...
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- Computer Science (R0)
2017
EN
The 12th volume of ToPNoC contains revised and extended versions of a selection of the best workshop papers presented at the 37th International Conference on Application and Theory of Petri Nets and Concurrency, Petri Nets 2016, and the 16th International Conference on Application of Concurrency to System Design, ACSD 2016. It also contains one paper submitted directly to ToPNoC.The 9 papers cover a diverse range of topics including model checking and system verification, refinemen...
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- Computer Science (R0)
2017
EN
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial int...
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- Computer Science (R0)
2016
EN
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial int...
2015
EN
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial int...
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- Computer Science (R0)
2019
EN
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial int...
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Information Technology Convergence
Security, Robotics, Automations and Communication
2013
EN
Information technology and its convergence issue is emerging rapidly as an exciting new paradigm with user-centric environment to provide computing and communication services.This area will be the most comprehensive topics with various aspects of advances in information technology and its convergence services.This book covers all topics as computational science and applications, electronics engineering, manufacturing technology, services, technical skill to control the robo...
E-Learning and Games
10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers
2016
EN
This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016.The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization.
Advances in Multimedia Information Processing -- PCM 2015
16th Pacific-Rim Conference on Multimedia, Gwangju, South Korea, September 16-18, 2015, Proceedings, Part II
2015
EN
The two-volume proceedings LNCS 9314 and 9315, constitute the proceedings of the 16th Pacific-Rim Conference on Multimedia, PCM 2015, held in Gwangju, South Korea, in September 2015.The total of 138 full and 32 short papers presented in these proceedings was carefully reviewed and selected from 224 submissions. The papers were organized in topical sections named: image and audio processing; multimedia content analysis; multimedia applications and services; video coding and processi...
Image and Graphics
9th International Conference, ICIG 2017, Shanghai, China, September 13-15, 2017, Revised Selected Papers, Part I
2017
EN
This three-volume set LNCS 10666, 10667, and 10668 constitutes the refereed conference proceedings of the 9th International Conference on Image and Graphics, ICIG 2017, held in Shanghai, China, in September 2017. The 172 full papers were selected from 370 submissions and focus on advances of theory, techniques and algorithms as well as innovative technologies of image, video and graphics processing and fostering innovation, entrepreneurship, and networking.











