Showing results for "daniel wigdor"
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Brave NUI World
Designing Natural User Interfaces for Touch and Gesture
2011
EN
Brave NUI World is the first practical guide for designing touch- and gesture-based user interfaces. Written by the team from Microsoft that developed the multi-touch, multi-user Surface® tabletop product, it introduces the reader to natural user interfaces (NUI). It gives readers the necessary tools and information to integrate touch and gesture practices into daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes. This book consider...
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Elements of User Experience,The
User-Centered Design for the Web and Beyond
- Series -
- Voices That Matter
2010
EN
From the moment it was published almost ten years ago, Elements of User Experience became a vital reference for web and interaction designers the world over, and has come to define the core principles of the practice. Now, in this updated, expanded, and full-color new edition, Jesse James Garrett has refined his thinking about the Web, going beyond the desktop to include information that also applies to the sudden proliferation of mobile devices and applications.S...
Book: A Futurist's Manifesto
A Collection of Essays from the Bleeding Edge of Publishing
2011
EN
The ground beneath the book publishing industry dramatically shifted in 2007, the year the Kindle and the iPhone debuted. Widespread consumer demand for these and other devices has brought the pace of digital change in book publishing from "it might happen sometime" to "it’s happening right now"—and it is happening faster than anyone predicted.Yet this is only a transitional phase. Book: A Futurist’s Manifesto is your guide to what comes next, when all books are truly digi...
Designing with the Mind in Mind
Simple Guide to Understanding User Interface Design Rules
2010
EN
Early user interface (UI) practitioners were trained in cognitive psychology, from which UI design rules were based. But as the field evolves, designers enter the field from many disciplines. Practitioners today have enough experience in UI design that they have been exposed to design rules, but it is essential that they understand the psychology behind the rules in order to effectively apply them. In Designing with the Mind in Mind, Jeff Johnson, author of the best selling GUI Bloopers, p...
Information Architecture
For the Web and Beyond
2015
EN
Information architecture (IA) is far more challenging—and necessary—than ever. With the glut of information available today, anything your organization wants to share should be easy to find, navigate, and understand. But the experience you provide has to be familiar and coherent across multiple interaction channels, from the Web to smartphones, smartwatches, and beyond.To guide you through this broad ecosystem, this popular guide—now in its fourth edition—provides essential concept...
Introduction to Game Design, Prototyping, and Development
From Concept to Playable Game with Unity and C#
2014
EN
Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C#Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills.Introduction to Game Design, Prototyping, and Development...
About Face
The Essentials of Interaction Design
2014
EN
The essential interaction design guide, fully revised and updated for the mobile ageAbout Face: The Essentials of Interaction Design, Fourth Edition is the latest update to the book that shaped and evolved the landscape of interaction design. This comprehensive guide takes the worldwide shift to smartphones and tablets into account. New information includes discussions on mobile apps, touch interfaces, screen size considerations, and more. The new full-col...
Mobile Developer's Guide To The Galaxy
15th Edition
2015
EN
The first edition of this non-commercial free book has been published in 2009 by the German app development agency Enough Software. The latest 15th edition has been launched in March 2015. It provides an overview on the different mobile technologies and platforms for developers and decision-makers on more than 270 pages. Learn how to enter the app business and how to do your first steps as a developer for iOS, Android, BlackBerry, Firefox OS, Java ME or Windows smartphones and tablets...
Search Patterns
Design for Discovery
2010
EN
What people are saying about Search Patterns"Search Patterns is a delight to read -- very thoughtful and thought provoking. It's the most comprehensive survey of designing effective search experiences I've seen." --Irene Au, Director of User Experience, Google"I love this book! Thanks to Peter and Jeffery, I now know that search (yes, boring old yucky who cares search) is one of the coolest ways around of looking at the world." --Dan Roam,...
Mobile Design and Development
Practical concepts and techniques for creating mobile sites and web apps
2009
EN
Mobile devices outnumber desktop and laptop computers three to one worldwide, yet little information is available for designing and developing mobile applications. Mobile Design and Development fills that void with practical guidelines, standards, techniques, and best practices for building mobile products from start to finish. With this book, you'll learn basic design and development principles for all mobile devices and platforms. You'll also explore the more advanced capabiliti...
Designing Interfaces
Patterns for Effective Interaction Design
2005
EN
Designing a good interface isn't easy. Users demand software that is well-behaved, good-looking, and easy to use. Your clients or managers demand originality and a short time to market. Your UI technology -- web applications, desktop software, even mobile devices -- may give you the tools you need, but little guidance on how to use them well.UI designers over the years have refined the art of interface design, evolving many best practices and reusable ideas. If you learn these, and...
Designing Data Visualizations
Representing Informational Relationships
2011
EN
Data visualization is an efficient and effective medium for communicating large amounts of information, but the design process can often seem like an unexplainable creative endeavor. This concise book aims to demystify the design process by showing you how to use a linear decision-making process to encode your information visually.Delve into different kinds of visualization, including infographics and visual art, and explore the influences at work in each one. Then learn how to app...











