Showing results for "patrick jagoda"
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2016
EN
The term "network" is now applied to everything from the Internet to terrorist-cell systems. But the word's ubiquity has also made it a cliché, a concept at once recognizable yet hard to explain. Network Aesthetics, in exploring how popular culture mediates our experience with interconnected life, reveals the network's role as a way for people to construct and manage their world—and their view of themselves.Each chapter considers how popular media and artistic forms make se...
Cyberspace and National Security
Threats, Opportunities, and Power in a Virtual World
2012
EN
In a very short time, individuals and companies have harnessed cyberspace to create new industries, a vibrant social space, and a new economic sphere that are intertwined with our everyday lives. At the same time, individuals, subnational groups, and governments are using cyberspace to advance interests through malicious activity. Terrorists recruit, train, and target through the Internet, hackers steal data, and intelligence services conduct espionage. Still, the vast majority of cyberspa...
Experimental Games
Critique, Play, and Design in the Age of Gamification
2020
EN
In our unprecedentedly networked world, games have come to occupy an important space in many of our everyday lives. Digital games alone engage an estimated 2.5 billion people worldwide as of 2020, and other forms of gaming, such as board games, role playing, escape rooms, and puzzles, command an ever-expanding audience. At the same time, “gamification”—the application of game mechanics to traditionally nongame spheres, such as personal health and fitness, shopping, habit tracking, and more...
2020
EN
This handbook illustrates the evolution of literature and science, in collaboration and contestation, across the twentieth and twenty-first centuries. The essays it gathers question the charged rhetoric that pits science against the humanities while also demonstrating the ways in which the convergence of literary and scientific approaches strengthens cultural analyses of colonialism, race, sex, labor, state formation, and environmental destruction.The broad scope of this collection...
Comics & Media
A Special Issue of "Critical Inquiry"
- Series -
- A Critical Inquiry Book
2014
EN
An exploration of the past, present, and future of comics from a gathering of top-tier criticsThe twenty-first century has seen the medium of comics reach unprecedented heights of critical acclaim and commercial success*. Comics & Media* reflects that, bringing together an amazing array of contributors--creators and critics alike--to discuss the state, future, and potential of the medium.Loaded with full-color reproductions of work by such legends as R. Cru...
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Coming of Age in Second Life
An Anthropologist Explores the Virtually Human
2015
EN
Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are endless, and all encountered through a computer screen. At the time of its initial publication...
Black Code
Surveillance, Privacy, and the Dark Side of the Internet
2013
EN
Accessible
In 2009, a group of digital technology experts at the Citizen Lab uncovered an espionage network affecting more than 100 countries and targeting ministries of foreign affairs, embassies, international organizations, and media outlets. The investigation was but one example of a contest for the future of cyberspace that was becoming more intense with each passing year. Drawing on the first-hand experiences of the Citizen Lab, Ronald Deibert examines the multiplying forms of control hidden de...
The New Digital Age
Transforming Nations, Businesses, and Our Lives
2013
EN
Accessible
In an unparalleled collaboration, two leading global thinkers in technology and foreign affairs give us their widely anticipated, transformational vision of the future: a world where everyone is connected—a world full of challenges and benefits that are ours to meet and to harness.Eric Schmidt is one of Silicon Valley’s great leaders, having taken Google from a small startup to one of the world’s most influential companies. Jared Cohen is the director of Google Ideas and a former a...
2014
EN
Research consistently shows how through the years more of our time gets spent using media, how multitasking our media has become a regular feature of everyday life, and that consuming media for most people increasingly takes place alongside producing media.Media Life is a primer on how we may think of our lives as lived in rather than with media. The book uses the way media function today as a prism to understand key issues in contemporary society, where reality is open so...
The Big Switch: Rewiring the World, from Edison to Google
Rewiring the World, from Edison to Google
2009
EN
“Magisterial. . . . Draws an elegant and illuminating parallel between the late-19th-century electrification of America and today’s computing world.”—SalonHailed as “the most influential book so far on the cloud computing movement” (Christian Science Monitor), The Big Switch makes a simple and profound statement: Computing is turning into a utility, and the effects of this transition will ultimately change society as completely as the advent of cheap elec...
Cyber War
The Next Threat to National Security and What to Do About It
2010
EN
An essential, eye-opening book about cyberterrorism, cyber war, and the next great threat to our national security." Cyber War may be the most important book about national security policy in the last several years." – SlateFormer presidential advisor and counter-terrorism expert Richard A. Clarke sounds a timely and chilling warning about America's vulnerability in a terrifying new international conflict. Cyber War is a powerful ...
2006
EN
Fans have been responding to literary works since the days of Homer's Odyssey and Euripedes' Medea. More recently, a number of science fiction, fantasy, media, and game works have found devoted fan followings. The advent of the Internet has brought these groups from relatively limited, face-to-face enterprises to easily accessible global communities, within which fan texts proliferate and are widely read and even more widely commented upon. New interactions between readers and writers of f...











