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Showing results for "veronica rocha"

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Catch 'Em All

The Greatest Pokemon GO Stories Ever Told


2016

EN

Pokémon Go is one of those rare worldwide cultural phenomena that comes around once in a generation. Almost overnight, it seemed that half the world was playing the game, while the other half was scoffing at it.Depending on who you ask, the game is either a great way to get people outside, active and social, a complete waste of time or a plot inspired by the devil.In Catch ‘Em All, editor Keith McArthur brings together the very best stories about Pokémon Go from journalists...

PriceS$ 1.00 SGD

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101 Amazing Nintendo NES Facts

Includes facts about the Famicom


2012

EN

In this fact-filled installment in Jimmy Russell's Games Console History series, we learn 101 amazing facts about Nintendo's seminal NES, the most significant console in Nintendo history. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew! Everyone from retro gamers who were there at the time to n00bz who think a PlayStation is Old School will find this excellent eBook jam packed full of...

PriceS$ 5.51 SGDor Free with Kobo Plus

Rise of the Videogame Zinesters

How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives,and People Like You Are Taking Back an Art Form

2012

EN

"Anna Anthropy is a key personality in the ongoing paradigm shift that is slowly changing the way videogames are understood, by creators and players, and by the wider culture."—Patrick Alexander, Eegra.com"Equal parts autobiography, ethnography, and how-to manual, this book concisely makes the case for the unique power of 'zinester' games."—Adam Parrish, NYU's Interactive Telecommunication Program (Tisch School of the Arts), and author of the ZZT game "Winter"...

PriceS$ 15.90 SGD

Smartbomb

The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution

2006

EN

"A history of video games, presented through sharp profiles of their creators." —The New York Times Book ReviewWhat started as a game of Pong, with little blips dancing across a computer screen, has evolved into a multi-billion-dollar industry that is changing the future, making inroads into virtually all aspects of our culture.Who are the minds behind this revolution? How did it happen? Where is it headed?In Smartbomb, journalist...

PriceS$ 15.36 SGD

2012

EN

In this, the first title in Jimmy Russell's Games Console History series, we learn 101 amazing facts about Atari's seminal 2600, the first truly popular home family computer games system. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew! Everyone from retro gamers who were there at the time to n00bz who think a PlayStation is Old School will find this excellent eBook jam packed full of...

PriceS$ 5.51 SGDor Free with Kobo Plus

2013

EN

In this entry to Jimmy Russell's Games Console History series we learn 101 amazing facts about Sega's Mega Drive - or the Genesis to our North American friends. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew! Everyone from retro gamers who were there at the time to n00bz who think a PlayStation is Old School will find this excellent eBook jam packed full of fascinating trivia!

PriceS$ 5.51 SGDor Free with Kobo Plus

2013

EN

In this entry to Jimmy Russell's Games Console History series, we learn 101 amazing facts about Sega's Master System - the first Sega home console to hit non-japanese shores. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew! Everyone from retro gamers who were there at the time to n00bz who think a PlayStation is Old School will find this excellent eBook jam packed full of fascinating ...

PriceS$ 5.51 SGDor Free with Kobo Plus

Dawn of the New Everything

Encounters with Reality and Virtual Reality

2017

EN

The father of virtual reality explains its dazzling possibilities by reflecting on his own lifelong relationship with technology.Named one of the best books of 2017 by The Economist, The Wall Street Journal, & Vox"A deeply human, highly personal, and beautifully told story." —Dave EggersBridging the gap between tech mania and the experience of being inside the human body , Dawn of the Ne...

PriceS$ 3.82 SGD

2016

EN

For players and designers alike... How To Beat Escape Games!Are you ready to create your own escape room game? Interested in increasing your odds at beating the clock to escape?You'll learn about:5 Ways To Beat Escape GamesChoosing a Game Theme9 Fun Activities to Fill the Escape Game VoidAnd more...

PriceS$ 3.88 SGDor Free with Kobo Plus

2016

EN

If you are thinking of opening an escape game or are wondering what goes on behind-the-scenes at an escape game this book is for you.Escape the Game addresses the most common questions that people have about designing, making, and running escape rooms.In the book you will discover:-How to design for a fun play experience-What documentation you need-How to design for a fun play experience-Ways to make sure your escape room succeeds-How to c...

PriceS$ 11.39 SGD

2011

EN

In the past decade, the videogaming industry has grown immensely. The atmosphere for the next generation is notably very different today than it was back then. No longer do people question whether women play, but what they are playing. Gamer shame is dwindling, and the world is changing. This book,a compilation of articles from the WomenGamers.Com site, revels in the evolution of an industry.

PriceS$ 2.52 SGD

2017

EN

Before the multibillion computer game industry, there was Dungeons & Dragons, a tabletop game created by Gary Gygax and Dave Arneson in 1974. D&D captured the attention of a small but influential group of players, many of whom also gravitated to the computer networks that were then appearing on college campuses around the globe. With the subsequent emergence of the personal computer, a generation of geeky storytellers arose that translated communal D&D playing experiences into the virtual ...

PriceS$ 14.49 SGD