Showing results for "patrick hoey"
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Mastering LibGDX Game Development
Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title
2015
EN
Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial titleKey FeaturesBook DescriptionLeverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title About This Book Learn game architecture and design patterns with concrete examples using proper software engineering principles Save time and money with this handy reference guide for future game development...
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2012
EN
This book is aimed at people with little or no understanding of developing applications or any experience with Java or computer programming in general.Rather than immediately delving into details, the book focuses instead on constructing simple Android examples that can immediately be seen to work. As an example, some very simple but yet powerful graphics are developed, the image on the book's front cover is an example.As the book progresses more skills are developed and th...
2010
EN
This Wrox Blox is a value-packed resource to help experienced .NET developers learn the new .NET release. It is excerpted from the Wrox books: Professional C# 4 and .NET 4, Professional ASP.NET 4, and WPF Programmer’s Reference by Christian Nagel, Bill Evjen, Scott Hanselman, and Rod Stephens, and includes more than 100 print book pages drawn from these three key titles. It is an excellent resource to help .NET developers get up to speed fast on .NET 4, C# 4.0, ASP.NET 4, and WPF,...
Learning XNA 4.0
Game Development for the PC, Xbox 360, and Windows Phone 7
2010
EN
Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format.Each chapter offers a self-containe...
HTML5 and JavaScript Web Apps
Bridging the Gap Between the Web and the Mobile Web
2012
EN
This hands-on book looks past the hype and buzzwords surrounding HTML5 and gives you a conservative and practical approach to using HTML5, JavaScript MVC frameworks, and the latest W3C specifications. You’ll quickly master how to build mobile and desktop web apps that are widely supported across all major web browsers and devices.Even though Web Storage, Web Workers, Geolocation, Device Orientation, and WebSockets have been covered many times in the past, it is often from a very hi...
iOS 5 Programming Pushing the Limits
Developing Extraordinary Mobile Apps for Apple iPhone, iPad, and iPod Touch
- Series -
- Pushing the Limits
2011
EN
Open the door to endless new app development possibilitiesPushing the Limits with iOS 5 Programming is an expert guide for developers aiming to create unique applications for Apple's iPad 2, iPhone, and the iPod Touch, which includes the latest version of the Apple iPhone SDK, iOS 5. This text goes beyond the basics to keep you ahead of the technology curve and spark your innovative nature to create seamless, functional, and fun apps. With a focus on advan...
Cocoa and Objective-C: Up and Running
Foundations of Mac, iPhone, and iPad Programming
2010
EN
Build solid applications for Mac OS X, iPhone, and iPod Touch, regardless of whether you have basic programming skills or years of programming experience. With this book, you'll learn how to use Apple's Cocoa framework and the Objective-C language through step-by-step tutorials, hands-on exercises, clear examples, and sound advice from a Cocoa expert.Cocoa and Objective-C: Up and Running offers just enough theory to ground you, then shows you how to use Apple's rapid devel...
XNA 4.0 Game Development by Example: Beginner's Guide
The best way to start creating your own games is simply to dive in and give it a go with this Beginner’s Guide to XNA. Full of examples, tips, and tricks for a solid grounding.
2010
EN
This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. If you are an aspiring game developer who wants to take a shot at creating games for the Microsoft Windows p...
Web Game Developer's Cookbook, The
Using JavaScript and HTML5 to Develop Games
- Series -
- Game Design
2013
EN
Want to start building great web games with HTML5 and JavaScript? Moving from Flash or other game platforms? Already building HTML5 games and want to get better and faster at it? This guide brings together everything you need: expert guidance, sample projects, and working code!Evan Burchard walks you step-by-step through quickly building 10 popular types of games. Each chapter implements a game within a well-understood genre; introduces a different free, open source, and easy-to-us...
2013
EN
Step-by-step instructions are included and the needs of a beginner are totally satisfied by the book. The book consists of plenty of examples with accompanying screenshots and code for an easy learning curve. You are a web developer with knowledge of server side scripting, and have experience with installing applications on the server. You have a desire to want more than Google maps, by offering dynamically built maps on your site with your latest geospatial data stored in MySQL, PostGIS, ...
- Book 617 -
- Bible
2011
EN
The updated edition on all the latest features and capabilities of ActionScript 3.0 and Flash Player 10.ActionScript is a popular programming language used primarily for the development of Web sites and software. This update to the successful previous version introduces you to all the exciting new capabilities of ActionScript 3.0. You'll see how ActionScript 3.0 goes beyond its primary use of scripting Flash animations and is now an object-oriented evolution that r...
2012
EN
– but finding good reference materials can be difficult. Now, for the first time, aworld class Web Dynpro consultant shares his knowledge and understanding of this complex topic. Web Dynpro for ABAP guides you easily through your learning process. From helping you to assess your Web Dynpro skills, to helping screen candidates for your ABAP positions, Web Dynpro for ABAP will help you understandwhat you really need to know. This book is organized around several areas of Web Dy...











