Showing results for "surendra verma"
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2012
EN
This dictionary covers the core of Information Technology featuring about 3500 entries on computing, telecommunications, and digital electronics. It also covers the Internet and World Wide Web technologies and includes important people, machines and events in the history of computing, and provides glimpses of latest discoveries/inventions of the 21st Century.
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Computer Science Made Simple
Learn how hardware and software work-- and how to make them work for you!
- Series -
- Made Simple
2010
EN
Accessible
Be smarter than your computerIf you don't understand computers, you can quickly be left behind in today's fast-paced, machine-dependent society.Computer Science Made Simple offers a straightforward resource for technology novices and advanced techies alike. It clarifies all you need to know, from the basic components of today’s computers to using advanced applications. The perfect primer, it explains how it all comes together to make computers work. Topics covered ...
2013
EN
A dozen fiendishly fun projects for the Raspberry Pi!This wickedly inventive guide shows you how to create all kinds of entertaining and practical projects with Raspberry Pi operating system and programming environment. In Raspberry Pi Projects for the Evil Genius, you’ll learn how to build a Bluetooth-controlled robot, a weather station, home automation and security controllers, a universal remote, and even a minimalist website. You’ll also find out how to establish com...
OpenGL SuperBible
Comprehensive Tutorial and Reference
2013
EN
OpenGL® SuperBible, Sixth Edition, is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, includin...
OpenGL 4.0 Shading Language Cookbook
With over 60 recipes, this Cookbook will teach you both the elementary and finer points of the OpenGL Shading Language, and get you familiar with the specific features of GLSL 4.0. A totally practical, hands-on guide.
2011
EN
With over 60 recipes, this Cookbook will teach you both the elementary and finer points of the OpenGL Shading Language, and get you familiar with the specific features of GLSL 4.0. A totally practical, hands-on guide.Key FeaturesA full set of recipes demonstrating simple and advanced techniques for producing high-quality, real-time 3D graphics using GLSL 4.0How to use the OpenGL Shading Language to implement lighting and shading techniquesUse t...
Wireless Hacks
Tips & Tools for Building, Extending, and Securing Your Network
2005
EN
The popularity of wireless networking has grown exponentially over the past few years, despite a general downward trend in the telecommunications industry. More and more computers and users worldwide communicate via radio waves every day, cutting the tethers of the cabled network both at home and at work.Wireless technology changes not only the way we talk to our devices, but also what we ask them to do. With greater flexibility, broader range, and increased mobility, wireless netw...
OpenGL Programming Guide
The Official Guide to Learning OpenGL, Versions 3.0 and 3.1
2009
EN
Please note that this title's color insert (referred to as "Plates" within the text) is not available for this digital product.OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images.The OpenGL® Programming Guide, Seventh Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previ...
Getting Started with Simulink
Written by an experienced engineer, this book will help you utilize the great user-friendly features of Simulink to advance your modeling, testing, and interfacing skills. Packed with illustrations and step-by-step walkthroughs.
2013
EN
Written by an experienced engineer, this book will help you utilize the great user-friendly features of Simulink to advance your modeling, testing, and interfacing skills. Packed with illustrations and step-by-step walkthroughs.Key FeaturesDig deep into SimulinkNo unnecessary theory - start modelling right awayComplex concepts made easy through examplesPacked with illustrations and detailed step-by-step walkthroughsBook D...
2014
EN
The Intel Galileo board is the first in a family of Arduino-certified development and prototyping boards based on Intel architecture. Intel provides Intel IoT Developer Kit which you can build and deploy application on top of Intel Galileo board. This book helps you getting started with Intel IoT and Intel Galileo. The following is a list of highlight topics:* Preparing Development Environment* Working with Arduino IDE Software* Accessing Internal Linux OS* Conn...
2013
EN
Smart Home Automation with Linux and Raspberry Pi shows you how to automate your lights, curtains, music, and more, and control everything via a laptop or mobile phone.You'll learn how to use Linux, including Linux on Raspberry Pi, to control appliances and everything from kettles to curtains, including how to hack game consoles and even incorporate LEGO Mindstorms into your smart home schemes.Youll discover the practicalities on wiring a house in terms of both an...
iPhone 3D Programming
Developing Graphical Applications with OpenGL ES
2010
EN
What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL.You'll build several graphics programs -- progressing fro...
2013
EN
OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point – actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using the latest GLSL specification.This book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics. Familiarity with OpenGL programming, along with the typical 3D coordinate ...











