Showing results for "rick parent"
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Computer Animation
Algorithms and Techniques
2025
EN
Accessible
Computer Animation: Algorithms and Techniques, Fourth Edition surveys computer algorithms and programming techniques for specifying and generating motion for graphical objects, that is, computer animation. It is primarily concerned with three-dimensional (3D) computer animation. In this edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically oriented animation resource. As in previous e...
2018
EN
Everyone loves wolves. Always having a dog or two in the family, Rick never experienced "other animals" outside a zoo. In 1999 Rick married a true animal lover and owner of two more dogs for the family. That was the limit until synchronicity reared its head, putting Rick, his wife, and her children in a "drive-through" zoo on the first day they could sell the first of a recent wolf litter. This book is a diary of sorts to chronicle this chance meeting. He reluctantly purchased a five-week-...
Computer Animation Complete
All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques
2009
EN
Accessible
A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest author...
Computer Animation
Algorithms and Techniques
2012
EN
Accessible
Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented ani...
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3D Computer Graphics
A Mathematical Introduction with OpenGL
2003
EN
This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-spli...
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- Engineering (R0)
2015
EN
This textbook offers theoretical and practical knowledge of the finite element method. The book equips readers with the skills required to analyze engineering problems using ANSYS®, a commercially available FEA program. Revised and updated, this new edition presents the most current ANSYS® commands and ANSYS® screen shots, as well as modeling steps for each example problem. This self-contained, introductory text minimizes the need for additional reference material by covering both the fund...
An Introduction to Object Recognition
Selected Algorithms for a Wide Variety of Applications
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- Computer Science (R0)
2010
EN
Rapid development of computer hardware has enabled usage of automatic object recognition in an increasing number of applications, ranging from industrial image processing to medical applications, as well as tasks triggered by the widespread use of the internet. Each area of application has its specific requirements, and consequently these cannot all be tackled appropriately by a single, general-purpose algorithm. This easy-to-read text/reference provides a comprehensive introduction to the...
2005
EN
Accessible
Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques—beyond those learned in introductory computer graphics texts—is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG wor...
2005
EN
Accessible
With crystal clarity, this book conveys the most current principles in digital image processing, providing both the background theory and the practical applications to various industries, such as digital cinema, video compression, and streaming media.
CAD: Computational Concepts and Methods
computational concepts and methods
- Series -
- History (R0)
2012
EN
Intersection of straight line segments 103 Non-linearity and the intersection of curves 109 Subdivision and box-testing techniques 114 Closed curves 120 A data structure for closed curves 123 The merging of closed curves 125 Chapter 5: Representation of surfaces 133 Introduction 133 Ruled surfaces 134 Coons' patches 136 Surfaces through given points 141 Bezier surface patches 143 B-spline surfaces 148 The DUCT system 149 Problems involved in putting patches together 153 Chapter 6: MODCON: ...
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- Graphics Gems - IBM
1995
EN
Accessible
Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers. - Latest collection of graphics tips in The Graphics ...
Computer Animation and Simulation 2000
Proceedings of the Eurographics Workshop in Interlaken, Switzerland, August 21–22, 2000
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- Eurographics
2012
EN
This volume contains the research papers presented at the Eleventh Eurographics Workshop on Computer Animation and Simulation which took place in Interlaken, Switzerland, August 21-22, 2000. The workshop is an international forum for research in human animation, physically-based modeling, motion control, animation systems, and other key aspects of animation and simulation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 3 membe...











