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The Proteus Paradox
How Online Games and Virtual Worlds Change Us-And How They Don't
- by
- Nick Yee
2014
EN
Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism, Yee shows that virtual spaces perpetuate social norms and stereotypes from the offline world, transform play into labor, and inspire racial scapegoating and superstitious thinking. And the change t...
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Reality Is Broken
Why Games Make Us Better and How They Can Change the World
2011
EN
Accessible
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe“Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News“Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same exp...
2010
EN
Accessible
A NATIONAL BESTSELLERA programmer, musician, and father of virtual reality technology, Jaron Lanier was a pioneer in digital media, and among the first to predict the revolutionary changes it would bring to our commerce and culture. Now, with the Web influencing virtually every aspect of our lives, he offers this provocative critique of how digital design is shaping society, for better and for worse.Informed by Lanier’s experience and expertise as a compute...
Present Shock
When Everything Happens Now
2013
EN
Accessible
People spent the twentieth century obsessed with the future. We created technologies that would help connect us faster, gather news, map the planet, and compile knowledge. We strove for an instantaneous network where time and space could be compressed. Well, the future's arrived. We live in a continuous now enabled by Twitter, email, and a so-called real-time technological shift. Yet this "now" is an elusive goal that we can never quite reach. And the dissonance between our digital selves ...
Our Final Invention
Artificial Intelligence and the End of the Human Era
2013
EN
Elon Musk named Our Final Invention one of five books everyone should read about the future—a Huffington Post Definitive Tech Book of 2013.Artificial Intelligence helps choose what books you buy, what movies you see, and even who you date. It puts the "smart" in your smartphone and soon it will drive your car. It makes most of the trades on Wall Street, and controls vital energy, water, and transportation infrastructure. But Artificial Intelligence can also...
Infinite Reality
The Hidden Blueprint of Our Virtual Lives
2011
EN
"Enough with speculation about our digital future. Infinite Reality is the straight dope on what is and isn't happening to us right now, from two of the only scientists working on the boundaries between real life and its virtual extensions."—Douglas Rushkoff, author of Program or Be ProgrammedCan our brains recognize where "reality" ends and "virtual" begins? Where will technology lead us in five, fifty, or five hundred years? An unrivaled ...
Persuasive Games
The Expressive Power of Videogames
2010
EN
An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties.Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments...
Rise of the Videogame Zinesters
How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives,and People Like You Are Taking Back an Art Form
2012
EN
"Anna Anthropy is a key personality in the ongoing paradigm shift that is slowly changing the way videogames are understood, by creators and players, and by the wider culture."—Patrick Alexander, Eegra.com"Equal parts autobiography, ethnography, and how-to manual, this book concisely makes the case for the unique power of 'zinester' games."—Adam Parrish, NYU's Interactive Telecommunication Program (Tisch School of the Arts), and author of the ZZT game "Winter"...
Eurogames
The Design, Culture and Play of Modern European Board Games
2012
EN
While board games can appear almost primitive in the digital age, eurogames--also known as German-style board games--have increased in popularity nearly concurrently with the rise of video games. Eurogames have simple rules and short playing times and emphasize strategy over luck and conflict. This book examines the form of eurogames, the hobbyist culture that surrounds them, and the way that hobbyists experience the play of such games. It chronicles the evolution of tabletop hobby gaming ...
Dungeons & Dreamers (Part I - Free Download)
A story of how computer games created a global culture
2015
EN
Try Part I of Dungeons & Dreamers before you buy the book. If you enjoy what you read, you can purchase the print or digital version at any of your major book retailers, which you'll find in the back of this book.Before you make that decision, you'll first meet Gary Gygax and Dave Arneson, the creators of Dungeons & Dragons. Just a few years later, Richard Garriott, the son of an astronaut and an artist, as he finds D&D just as he discovers his love of computers at the dawn of the ...
Thinking Machines
The Quest for Artificial Intelligence--and Where It's Taking Us Next
2017
EN
Accessible
A fascinating look at Artificial Intelligence, from its humble Cold War beginnings to the dazzling future that is just around the corner.When most of us think about Artificial Intelligence, our minds go straight to cyborgs, robots, and sci-fi thrillers where machines take over the world. But the truth is that Artificial Intelligence is already among us. It exists in our smartphones, fitness trackers, and refrigerators that tell us when the milk will expire. In some...
Designing Games
A Guide to Engineering Experiences
2013
EN
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games. You'll learn principles and practices for crafting games that generate emotionally charged experiences - a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on trac...











