Showing results for "matt barton"
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Vintage Games 2.0
An Insider Look at the Most Influential Games of All Time
2019
EN
Accessible
Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even l...
Dungeons and Desktops
The History of Computer Role-Playing Games 2e
2019
EN
Accessible
Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games s...
Honoring the Code
Conversations with Great Game Designers
2016
EN
Accessible
If you want to be successful in any area of game development-game design, programming, graphics, sound, or publishing-you should know how standouts in the industry approach their work and address problems. In Honoring the Code: Conversations with Great Game Designers, 16 groundbreaking game developers share their stories and offer advice for anyone
Vintage Game Consoles
An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time
2014
EN
Accessible
Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, ...
Vintage Games
An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
2012
EN
Accessible
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal b...
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The Ultimate History of Video Games, Volume 1
From Pong to Pokemon and Beyond . . . the Story Behind the Craze That Touched Our Lives and Changed the World
2010
EN
Accessible
The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business“For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleManiaWith all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ...
Masters of Doom
How Two Guys Created an Empire and Transformed Pop Culture
2003
EN
Accessible
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart....
101 Amazing Nintendo NES Facts
Includes facts about the Famicom
- Book 2 -
- Games Console History
2012
EN
In this fact-filled installment in Jimmy Russell's Games Console History series, we learn 101 amazing facts about Nintendo's seminal NES, the most significant console in Nintendo history. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew! Everyone from retro gamers who were there at the time to n00bz who think a PlayStation is Old School will find this excellent eBook jam packed full of...
Rise of the Videogame Zinesters
How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives,and People Like You Are Taking Back an Art Form
2012
EN
"Anna Anthropy is a key personality in the ongoing paradigm shift that is slowly changing the way videogames are understood, by creators and players, and by the wider culture."—Patrick Alexander, Eegra.com"Equal parts autobiography, ethnography, and how-to manual, this book concisely makes the case for the unique power of 'zinester' games."—Adam Parrish, NYU's Interactive Telecommunication Program (Tisch School of the Arts), and author of the ZZT game "Winter"...
Racing the Beam
The Atari Video Computer System
- Series -
- Platform Studies
2009
EN
Exploring the cultural and technical influence of the Atari VCS video game console, with examples from 6 famous game cartridges like Pac-Man, Combat, and Star Wars: The Empire Strikes Back!The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of the...
Dungeons & Dreamers (Part I - Free Download)
A story of how computer games created a global culture
2015
EN
Try Part I of Dungeons & Dreamers before you buy the book. If you enjoy what you read, you can purchase the print or digital version at any of your major book retailers, which you'll find in the back of this book.Before you make that decision, you'll first meet Gary Gygax and Dave Arneson, the creators of Dungeons & Dragons. Just a few years later, Richard Garriott, the son of an astronaut and an artist, as he finds D&D just as he discovers his love of computers at the dawn of the ...
2011
EN
In the past decade, the videogaming industry has grown immensely. The atmosphere for the next generation is notably very different today than it was back then. No longer do people question whether women play, but what they are playing. Gamer shame is dwindling, and the world is changing. This book,a compilation of articles from the WomenGamers.Com site, revels in the evolution of an industry.











