Showing results for "mark payton"
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- Series -
- Computer Science (R0)
2015
EN
This book presents perspectives for and by teachers, school and university administrators and educational researchers regarding the great impact pen and tablet technology can have on classrooms and education.presents three distinctly valuable threads of research:Emerging technologies and cutting-edge software invented by researchers and evaluated through real classroom deployments.First-hand perspectives of instructors and administrators who actively impleme...
Devil in the Fog & The Mystery of Edwin Drood
Two Full-Cast BBC Radio Dramatisations
Unabridged
6 hours 14 min
2025
EN
A full-cast historical mystery by award-winning author Leon Garfield, plus his captivating conclusion to The Mystery of Edwin Drood by Charles DickensLeon Garfield was the renowned author of more than 30 novels for children and adults. He won numerous awards for his work, including the Carnegie Medal, the Whitbread Award and the inaugural Guardian Children’s Fiction Prize. Inspired by Charles Dickens, he set many of his tales in the 18th and 19th century, ...
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Student Participation in Online Discussions
Challenges, Solutions, and Future Research
- Series -
- Education (R0)
2012
EN
The increasingly prevalent use of online- or blended-learning in schools universities has resulted in asynchronous online discussion forum becoming an increasingly common means to facilitate dialogue between instructors and students, as well as students and students beyond the boundaries of their physical classrooms. This proposed academic book contributes to the literature on asynchronous online discussions in the following three main ways: First, it reviews previous research studies in o...
Serious Games
Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings
2016
EN
This book constitutes the proceedings of the Second Joint International Conference on Serious Games, JCSG 2016, held in Brisbane, QLD, Australia, in September 2016. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays.The total of 36 full papers and 5 short papers was carefully reviewed and selected from numerous submissions. The papers were organized in topical sect...
Foundations of Augmented Cognition: Neuroergonomics and Operational Neuroscience
10th International Conference, AC 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings, Part I
2016
EN
This volume constitutes the refereed proceedings of the 10th International Conference on Foundations of Augmented Cognition, AC 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, which took place in Toronto, Canada, in July 2016. HCII 2016 received a total of 4354 submissions, of which 1287 papers were accepted for publication after a careful reviewing process.The 50 papers presented in this volume were organized in topical sections nam...
Arguing to Learn
Confronting Cognitions in Computer-Supported Collaborative Learning Environments
- Series -
- Education (R0)
2013
EN
Arguing to Learn: Confronting Cognitions in Computer-Supported Collaborative Learning Environments focuses on how new pedagogical scenarios, task environments and communication tools within Computer-Supported Collaborative Learning (CSCL) environments can favour collaborative and productive confrontations of ideas, evidence, arguments and explanations, or arguing to learn.This book is the first that has assembled the work of internationally renowned schola...
Games and Learning Alliance
Third International Conference, GALA 2014, Bucharest, Romania, July 2-4, 2014, Revised Selected Papers
2015
EN
This book constitutes the refereed proceedings of the Third International Conference on Games and Learning Alliance, GALA 2014, held in Bucharest, Romania, in July 2014. The 15 revised papers presented were carefully reviewed and selected from 26 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped into four sessions: pedagogy, technology, design, and applications.
Visualizing Argumentation
Software Tools for Collaborative and Educational Sense-Making
- Series -
- Computer Science (R0)
2012
EN
Computer Supported Argument Visualization is attracting attention across education, science, public policy and business. More than ever, we need sense-making tools to help negotiate understanding in the face of multi-stakeholder, ill-structured problems. In order to be effective, these tools must support human cognitive and discursive processes, and provide suitable representations, services and user interfaces. Visualizing Argumentation is written by practitioners and researchers for coll...
Human-Computer Interaction. Interaction Contexts
19th International Conference, HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II
2017
EN
The two-volume set LNCS 10271 and 10272 constitutes the refereed proceedings of the 19th International Conference on Human-Computer Interaction, HCII 2017, held in Vancouver, BC, Canada, in July 2017.The total of 1228 papers presented at the 15 colocated HCII 2017 conferences was carefully reviewed and selected from 4340 submissions. The papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. They cover the ...
Human-Computer Interaction – INTERACT 2015
15th IFIP TC 13 International Conference, Bamberg, Germany, September 14-18, 2015, Proceedings, Part I
2015
EN
The four-volume set LNCS 9296-9299 constitutes the refereed proceedings of the 15th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2015, held in Bamberg, Germany, in September 2015. The 41 papers included in the first volume are organized in topical sections on accessibility; accessible interfaces for blind people; accessible interfaces for older adults; affective HCI and emotions and motivational aspects; alternative input; alternative input devices for people ...
Learning Technology for Education Challenges
6th International Workshop, LTEC 2017, Beijing, China, August 21–24, 2017, Proceedings
2017
EN
This book constitutes the refereed proceedings of the 6th International Workshop on Learning Technology for Education in Cloud, LTEC 2017, held in Beijing, China, in August 2017.The 16 revised full papers presented were carefully reviewed and selected from 37 submissions. The papers are organized in topical sections on Learning Technologies; Learning Tools and Environment; Online Learning and MOOC; Problem Solving and Knowledge Transfer.
- Series -
- Education (R0)
2011
EN
This monograph integrates theoretical perspectives on affect and learning with recent research in affective computing with an emphasis on building new learning technologies. The "new perspectives" come from the intersection of several research themes: -Basic research on emotion, cognition, and motivation applied to learning environments -Pedagogical and motivational strategies that are sensitive to affective and cognitive processes -Multimodal Human Computer Interfaces, with a focus on ...











