Showing results for "john gwinner"
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Getting Started with React VR
Build immersive Virtual Reality apps for the web with React
2017
EN
Create amazing 360 and virtual reality content that runs directly in your browsers with JavaScript and React VR 2.0Key FeaturesA practical guide to developing virtual reality experiences targeting web and mobile browsersCreate customized 3D graphics for your virtual reality experiences with Three.jsExplore the ReactVR library to create objects that seem real and see how they move in the Virtual worldImport free models into VR and inclu...
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Building Wireless Sensor Networks
with ZigBee, XBee, Arduino, and Processing
2010
EN
Get ready to create distributed sensor systems and intelligent interactive devices using the ZigBee wireless networking protocol and Series 2 XBee radios. By the time you're halfway through this fast-paced, hands-on guide, you'll have built a series of useful projects, including a complete ZigBee wireless network that delivers remotely sensed data.Radio networking is creating revolutions in volcano monitoring, performance art, clean energy, and consumer electronics. As you follow t...
FreeCAD [How-to]
Solid Modeling with the power of Python with this book and ebook.
2012
EN
Written in cookbook style, this book offers many recipes to create objects, import and export data, create 3D solid objects. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. If you've been toying around with FreeCAD and want to have more control over your work flow then this book is for you. The reader needs to have basic knowledge of modeling.
Learning XNA 4.0
Game Development for the PC, Xbox 360, and Windows Phone 7
2010
EN
Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format.Each chapter offers a self-containe...
Getting Started with Processing
A Hands-On Introduction to Making Interactive Graphics
2015
EN
Processing opened up the world of programming to artists, designers, educators, and beginners. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, Getting Started with Processing shows you how easy it is to make software and systems with interactive graphics. If you're an artist looking to develop interactive graphics programs or a programmer on your way to becoming an a...
2010
EN
The LEGO® MINDSTORMS® NXT 2.0 set offers hundreds of building elements, programming software, and powerful electronics that you can use to create amazing robots. But where do you begin?This eagerly awaited second edition of the bestselling Unofficial LEGO MINDSTORMS NXT Inventor's Guide is your key to designing, building, and programming robots with the NXT 2.0 set.You'll learn practical building techniques, like how to build sturdy structures and use gears, and ga...
The LEGO MINDSTORMS NXT 2.0 Discovery Book
A Beginner's Guide to Building and Programming Robots
2010
EN
Discover the many features of the LEGO® MINDSTORMS® NXT 2.0 set. The LEGO MINDSTORMS NXT 2.0 Discovery Book is the complete, illustrated, beginner's guide to MINDSTORMS that you've been looking for.The crystal clear instructions in the Discovery Book will show you how to harness the capabilities of the NXT 2.0 set to build and program your own robots. Author and robotics instructor Laurens Valk walks you through the set, showing you how to use its various pieces, ...
Making Things See
3D vision with Kinect, Processing, Arduino, and MakerBot
2012
EN
This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft’s Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you’ll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications.Perfect for hobbyists, makers, artists, and gamers, Making Things ...
Killer Game Programming in Java
Java Gaming & Graphics Programming
2009
EN
Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become best...
Learn to Program with Scratch
A Visual Introduction to Programming with Games, Art, Science, and Math
2014
EN
Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts?In Learn to Program with Scratch, author Majed Marji uses Scratch to ex...
Getting Started with p5.js
Making Interactive Graphics in JavaScript and Processing
2015
EN
With p5.js, you can think of your entire Web browser as your canvas for sketching with code!Learn programming the fun way--by sketching with interactive computer graphics! Getting Started with p5.js contains techniques that can be applied to creating games, animations, and interfaces. p5.js is a new interpretation of Processing written in JavaScript that makes it easy to interact with HTML5 objects, including text, input, video, webcam, and sound. Like its older sibling Processing,...
2011
EN
Learn ActionScript 3.0 the fun way, by creating 16 great games: real, robust games - not just "web toys"!Highly-rated ActionScript tutorial, now with seven new 3D and card games!Code and techniques easily adaptable to training, advertising, and moreFor Flash artists learning ActionScript, Flash programmers seeking to create games, and upgraders from ActionScript 1.0/2.0.Includes a chapter on developing games in Flash for the iPhone!G...











