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Showing results for "devin sherry"

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Game Development Projects with Unreal Engine

Learn to build your first games and bring your ideas to life using UE4 and C++

2020

EN

Learn the tools and techniques of game design using a project-based approach with Unreal Engine 4 and C++Key FeaturesKickstart your career or dive into a new hobby by exploring game design with UE4 and C++Learn the techniques needed to prototype and develop your own ideasReinforce your skills with project-based learning by building a series of games from scratchBook DescriptionGame development can be both a creatively fulfill...

PricePHP1,690.19or Free with Kobo Plus

Elevating Game Experiences with Unreal Engine 5

Bring your game ideas to life using the new Unreal Engine 5 and C++

2022

EN

Build real game projects and enhance your skills with step-by-step guidance using Unreal Engine and C++, covering animation, AI, UI, multiplayer, and essential game development techniques Key FeaturesBuild real games using Unreal Engine and C++ with step-by-step guidanceLearn core topics like animation, AI, UI/UX, multiplayer, and input systemsSolve common dev issues and stay current with evolving tools and workflowsBook Descripti...

PricePHP4,004.99or Free with Kobo Plus

Unreal Engine Physics Essentials

Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4

2015

EN

Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4Key FeaturesUse the Physics Asset Tool within Unreal Engine 4 to develop game physics objects for your game worldExplore the Collision mechanics within Unreal Engine 4 to create advanced, real-world physicsA step-by-step guide to implementing the Physics concepts involved in Unreal Engine 4 to create a working ...

PricePHP1,690.19or Free with Kobo Plus

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Learning XNA 4.0

Game Development for the PC, Xbox 360, and Windows Phone 7

2010

EN

Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format.Each chapter offers a self-containe...

PricePHP1,339.29

2013

EN

A dozen fiendishly fun projects for the Raspberry Pi!This wickedly inventive guide shows you how to create all kinds of entertaining and practical projects with Raspberry Pi operating system and programming environment. In Raspberry Pi Projects for the Evil Genius, you’ll learn how to build a Bluetooth-controlled robot, a weather station, home automation and security controllers, a universal remote, and even a minimalist website. You’ll also find out how to establish com...

PricePHP1,144.29

Beginning 3D Game Development with Unity 4

All-in-one, multi-platform game development

2013

EN

Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.This book introduces key game production concepts in an artist-friendly way, and rapi...

PricePHP5,166.39

2013

EN

“Learning Three.js is a hands-on guide which provides everything you need to start working with the powerful JavaScript library, and start creating awesome in-browser visualizations”.Learning Three.js is written for anyone looking to get started with Three.js, or looking to improve their skills with the popular js library. The book assumes some knowledge of javascript, but you dont need any knowledge of Three.js itself to follow the book.

PricePHP1,475.59

2013

EN

Unity Android Game Development by Example Beginner's Guide consists of different game application examples. No prior experience with programming, Android, or Unity is required. You will learn everything from scratch and will have an organized flow of information specifically designed for complete beginners to Unity.Great for developers new to Unity, Android, or both, this book will walk you through everything you need to know about game development for the Android mobile platform. No exper...

PricePHP1,540.69or Free with Kobo Plus

OpenGL 4.0 Shading Language Cookbook

With over 60 recipes, this Cookbook will teach you both the elementary and finer points of the OpenGL Shading Language, and get you familiar with the specific features of GLSL 4.0. A totally practical, hands-on guide.

2011

EN

With over 60 recipes, this Cookbook will teach you both the elementary and finer points of the OpenGL Shading Language, and get you familiar with the specific features of GLSL 4.0. A totally practical, hands-on guide.Key FeaturesA full set of recipes demonstrating simple and advanced techniques for producing high-quality, real-time 3D graphics using GLSL 4.0How to use the OpenGL Shading Language to implement lighting and shading techniquesUse t...

PricePHP2,131.19or Free with Kobo Plus

CryENGINE 3 Cookbook

Over 90 recipes written by Crytek developers for creating third-generation real-time games

2011

EN

Written in a cookbook style, this book offers solutions using a recipe based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. The cookbook approach means you can dive into whatever recipes you want in no particular order. The CryENGINE3 Cookbook is written to be accessible to all developers currently using the CryENGINE3. It also explores the depth and power of the CryENGINE3 and is a useful guide t...

PricePHP2,131.19or Free with Kobo Plus

DIY Instruments for Amateur Space

Inventing Utility for Your Spacecraft Once It Achieves Orbit

2013

EN

What can you measure and what are your limits when orbiting in space? Learn about what physical quantities you can measure and what types of sensors you can buy or build. We cover the 5 essential design limits as well: power, bandwidth, resolution, computing... and legal limitations. Explore what you can play with using your own personal satellite.

PricePHP173.86

2013

EN

The book is a friendly but explosive reference for all skill levels, with several action packed projects. You will develop the ability to build games from scratch with a comprehensive practical tutorial guide. This book is assured to boost your skill set to another level. This book is for anyone with a passion to create fun and action packed web browser games using GameMaker Studio. This intuitive practical guide appeals to both beginners and advanced users wanting to create and release on...

PricePHP1,540.69or Free with Kobo Plus