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Showing results for "david h eberly"

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Showing 1 - 3 of 3 Results

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2010

EN

Accessible

Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them.

PricePHP8,458.83

2014

EN

Accessible

An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering:RobustnessAccuracySpeedQuality source code that is easily maintained, reusable, and readableThe book primarily add

PricePHP3,881.48

2002

EN

Accessible

Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. If you have a mathematics degree, this book wi...

PricePHP6,328.29

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2013

EN

Voronoi diagrams partition space according to the influence certain sites exert on their environment. Since the 17th century, such structures play an important role in many areas like Astronomy, Physics, Chemistry, Biology, Ecology, Economics, Mathematics and Computer Science. They help to describe zones of political influence, to determine the hospital nearest to an accident site, to compute collision-free paths for mobile robots, to reconstruct curves and surfaces from sample points, to ...

PricePHP1,709.59

2013

EN

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this updated and expanded fourth edition.The first four chapters revise number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, transforms, interpolation, 3D curves and patches, analytic geometry ...

PricePHP2,763.79

2007

EN

This textbook is ideal for a course in engineering systems dynamics and controls. The work is a comprehensive treatment of the analysis of lumped parameter physical systems. Starting with a discussion of mathematical models in general, and ordinary differential equations, the book covers input/output and state space models, computer simulation and modeling methods and techniques in mechanical, electrical, thermal and fluid domains. Frequency domain methods, transfer functions and frequency...

PricePHP5,368.89

2013

EN

The most complete, current guide to the signal processing techniques essential to advanced radar systemsFully updated and expanded, Fundamentals of Radar Signal Processing, Second Edition, offers comprehensive coverage of the basic digital signal processing techniques and technologies on which virtually all modern radar systems rely, including target and interference models, matched filtering, waveform design, Doppler processing, threshold detection, and measurement accu...

PricePHP3,613.79

Numerical Methods for Partial Differential Equations

Finite Difference and Finite Volume Methods

2015

EN

Accessible

Numerical Methods for Partial Differential Equations: Finite Difference and Finite Volume Methods focuses on two popular deterministic methods for solving partial differential equations (PDEs), namely finite difference and finite volume methods. The solution of PDEs can be very challenging, depending on the type of equation, the number of independent variables, the boundary, and initial conditions, and other factors. These two methods have been traditionally used to solve problems involvin...

PricePHP5,576.99

3D Computer Graphics

A Mathematical Introduction with OpenGL

2003

EN

This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-spli...

PricePHP6,414.09

2016

EN

This textbook for undergraduate mathematics, science, and engineering students introduces the theory and applications of discrete Fourier and wavelet transforms using elementary linear algebra, without assuming prior knowledge of signal processing or advanced analysis.It explains how to use the Fourier matrix to extract frequency information from a digital signal and how to use circulant matrices to emphasize selected frequency ranges. It introduces discrete wavelet transforms for digital ...

PricePHP1,709.59

2013

EN

This book gives an introduction to the finite element method as a general computational method for solving partial differential equations approximately. Our approach is mathematical in nature with a strong focus on the underlying mathematical principles, such as approximation properties of piecewise polynomial spaces, and variational formulations of partial differential equations, but with a minimum level of advanced mathematical machinery from functional analysis and partial differential ...

PricePHP4,299.59