Showing results for "daniel lequesne"
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2017
EN
Predictive Control is aimed at students wishing to learn predictive control, as well as teachers, engineers and technicians of the profession. The book proposes a simple predictive controller where the control laws are given in clear text that requires no calculations. Adjustment, reduced to one or two parameters, is particularly easy, by means of charts, thus allowing the operator to choose the horizon according to the desired performances. Implementation is discussed in detail in two for...
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Learning OpenCV
Computer Vision with the OpenCV Library
2008
EN
"This library is useful for practitioners, and is an excellent tool for those entering the field: it is a set of computer vision algorithms that work as advertised."-William T. Freeman, Computer Science and Artificial Intelligence Laboratory, Massachusetts Institute of TechnologyLearning OpenCV puts you in the middle of the rapidly expanding field of computer vision. Written by the creators of the free open source OpenCV library, this book introduces you to computer vision...
2013
EN
A dozen fiendishly fun projects for the Raspberry Pi!This wickedly inventive guide shows you how to create all kinds of entertaining and practical projects with Raspberry Pi operating system and programming environment. In Raspberry Pi Projects for the Evil Genius, you’ll learn how to build a Bluetooth-controlled robot, a weather station, home automation and security controllers, a universal remote, and even a minimalist website. You’ll also find out how to establish com...
OpenGL 4.0 Shading Language Cookbook
With over 60 recipes, this Cookbook will teach you both the elementary and finer points of the OpenGL Shading Language, and get you familiar with the specific features of GLSL 4.0. A totally practical, hands-on guide.
2011
EN
With over 60 recipes, this Cookbook will teach you both the elementary and finer points of the OpenGL Shading Language, and get you familiar with the specific features of GLSL 4.0. A totally practical, hands-on guide.Key FeaturesA full set of recipes demonstrating simple and advanced techniques for producing high-quality, real-time 3D graphics using GLSL 4.0How to use the OpenGL Shading Language to implement lighting and shading techniquesUse t...
OpenGL Programming Guide
The Official Guide to Learning OpenGL, Versions 3.0 and 3.1
2009
EN
Please note that this title's color insert (referred to as "Plates" within the text) is not available for this digital product.OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images.The OpenGL® Programming Guide, Seventh Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previ...
Physically Based Rendering
From Theory to Implementation
2004
EN
Physically Based Rendering, Second Edition, describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featu...
2013
EN
OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point – actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using the latest GLSL specification.This book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics. Familiarity with OpenGL programming, along with the typical 3D coordinate ...
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- Schaum's Outline Series
2009
EN
Tough Test Questions? Missed Lectures? Not Enough Time?Fortunately for you, there's Schaum's Outlines. More than 40 million students have trusted Schaum's to help them succeed in the classroom and on exams. Schaum's is the key to faster learning and higher grades in every subject. Each Outline presents all the essential course information in an easy-to-follow, topic-by-topic format. You also get hundreds of examples, solved problems, and practice exercises to test ...
2009
EN
OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perfor...
Computer Graphics
100% Pure Adrenaline
2011
EN
Nowadays, any person using a personal computer benefits from the developments in computer graphics. Operating systems and application programs with Graphical User Interfaces (GUls) belong to the simplest applications of computer graphics. Visualizations techniques, ranging from simple histograms to 3D animations showing changes of winds or currents overtime, use computer graphics in the same manner as popular computer games
2017
EN
We live in a three-dimensional world. To design objects for everyday living, users must learn how to create in three dimensions. For precise modern designs that must conform to specific tolerances, we use computers to create a digital model first, and then pass that model on to a machine, such as a CNC router or 3D printer for fabrication.There are many software packages that are used to create digital models. One such package that is popular for industrial, product, and g...
Up and Running with Autodesk Inventor Simulation 2011
A Step-by-Step Guide to Engineering Design Solutions
2010
EN
Up and Running with Autodesk Inventor Simulation 2011 provides a clear path to perfecting the skills of designers and engineers using simulation inside Autodesk Inventor. This book includes modal analysis, stress singularities, and H-P convergence, in addition to the new frame analysis functionality. The book is divided into three sections: dynamic solution, stress analysis, and frame analysis, with a total of nineteen chapters. The first chapter of each section offers an overview of the t...











