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Concise Guide to Computing Foundations
Core Concepts and Select Scientific Applications
2016
EN
This book will help future scientists to become more intelligent users of computing technology in their practice of science. The content is suitable for introductory courses on the foundations of computing and the specific application of computers in different areas of science. The text presents a set of modules for use in existing science courses in order to integrate individual aspects of computational thinking, as well as a set of modules introducing the computer science concepts needed...
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Learning OpenCV
Computer Vision with the OpenCV Library
2008
EN
"This library is useful for practitioners, and is an excellent tool for those entering the field: it is a set of computer vision algorithms that work as advertised."-William T. Freeman, Computer Science and Artificial Intelligence Laboratory, Massachusetts Institute of TechnologyLearning OpenCV puts you in the middle of the rapidly expanding field of computer vision. Written by the creators of the free open source OpenCV library, this book introduces you to computer vision...
Mathematica Cookbook
Building Blocks for Science, Engineering, Finance, Music, and More
2010
EN
Mathematica Cookbook helps you master the application's core principles by walking you through real-world problems. Ideal for browsing, this book includes recipes for working with numerics, data structures, algebraic equations, calculus, and statistics. You'll also venture into exotic territory with recipes for data visualization using 2D and 3D graphic tools, image processing, and music.Although Mathematica 7 is a highly advanced computational platform, the recipes in thi...
Programming Computer Vision with Python
Tools and algorithms for analyzing images
2012
EN
If you want a basic understanding of computer vision’s underlying theory and algorithms, this hands-on introduction is the ideal place to start. You’ll learn techniques for object recognition, 3D reconstruction, stereo imaging, augmented reality, and other computer vision applications as you follow clear examples written in Python.Programming Computer Vision with Python explains computer vision in broad terms that won’t bog you down in theory. You get complete code samples...
Learning SciPy for Numerical and Scientific Computing Second Edition
Quick solutions to complex numerical problems in physics, applied mathematics, and science with SciPy
2015
EN
Key FeaturesBook DescriptionThis book targets programmers and scientists who have basic Python knowledge and who are keen to perform scientific and numerical computations with SciPy.What you will learnGet to know the benefits of using the combination of Python, NumPy, SciPy, and matplotlib as a programming environment for scientific purposesCreate and manipulate an object array used by SciPyUse SciPy with large matric...
Physically Based Rendering
From Theory to Implementation
2004
EN
Physically Based Rendering, Second Edition, describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featu...
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- Schaum's Outline Series
2009
EN
Tough Test Questions? Missed Lectures? Not Enough Time?Fortunately for you, there's Schaum's Outlines. More than 40 million students have trusted Schaum's to help them succeed in the classroom and on exams. Schaum's is the key to faster learning and higher grades in every subject. Each Outline presents all the essential course information in an easy-to-follow, topic-by-topic format. You also get hundreds of examples, solved problems, and practice exercises to test ...
Applied Geostatistics with SGeMS
A User's Guide
2009
EN
The Stanford Geostatistical Modeling Software (SGeMS) is an open-source computer package for solving problems involving spatially related variables. It provides geostatistics practitioners with a user-friendly interface, an interactive 3-D visualization, and a wide selection of algorithms. This practical book provides a step-by-step guide to using SGeMS algorithms. It explains the underlying theory, demonstrates their implementation, discusses their potential limitations, and helps the use...
2013
EN
A comprehensive set of straight-forward, easy-to-follow tutorials in OpenGL and Bullet Physics that will teach you how modern game physics and 3D graphics work.If you're a beginner or intermediate programmer with a basic understanding of 3D mathematics, and you want a stronger foundation in 3D graphics and physics, then this book is perfect for you! You'll even learn some of the fundamental concepts in 3D mathematics and software design that lies beneath them both, discovering some techniq...
Think DSP
Digital Signal Processing in Python
2016
EN
If you understand basic mathematics and know how to program with Python, you’re ready to dive into signal processing. While most resources start with theory to teach this complex subject, this practical book introduces techniques by showing you how they’re applied in the real world. In the first chapter alone, you’ll be able to decompose a sound into its harmonics, modify the harmonics, and generate new sounds.Author Allen Downey explains techniques such as spectral decomposition, ...
- Translated by
- Perrine Mathieu
2016
EN
Accessible
This book provides a comprehensive, hands-on introduction to the powerful,open source computing environment of Scilab. It will teach you all the basic Scilab concepts you need for computing, analyzing and visualizing data, for developing algorithms, and creating models. Based on the latest versions of Scilab, it focuses on the most recent recommended practices. It offers a lot of advice and words of caution to help you take full advantage of Scilab’s capabilities, and efficiently create yo...
Computer Graphics
100% Pure Adrenaline
2011
EN
Nowadays, any person using a personal computer benefits from the developments in computer graphics. Operating systems and application programs with Graphical User Interfaces (GUls) belong to the simplest applications of computer graphics. Visualizations techniques, ranging from simple histograms to 3D animations showing changes of winds or currents overtime, use computer graphics in the same manner as popular computer games











