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  • Trends and Applications of Serious Gaming and Social Media

    Edición de Youngkyun Baek, Ryan Ko, Tim Marsh ...
    Series series Engineering (R0)
    This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be ... Leer más

    $1,636 MXN

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  • Design Thinking Research

    Building Innovators

    Series series Business and Management (R0)
    Design thinking as a user-centric innovation method has become more and more widespread during the past years. An increasing number of people and institutions have experienced its innovative power. While at the same time the demand has grown for a deep, evidence-based understanding of the way design thinking functions. This challenge is addressed by the Design Thinking Research Program between ... Leer más

    $2,545 MXN

  • Smart Things

    Ubiquitous Computing User Experience Design

    The world of smart shoes, appliances, and phones is already here, but the practice of user experience (UX) design for ubiquitous computing is still relatively new. Design companies like IDEO and frogdesign are regularly asked to design products that unify software interaction, device design and service design -- which are all the key components of ubiquitous computing UX -- and practicing ... Leer más

    $502 MXN

  • Learning in Virtual Worlds

    Research and Applications

    Series series Issues in Distance Education
    Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student ... Leer más

    $494 MXN

  • Educating Learning Technology Designers

    Guiding and Inspiring Creators of Innovative Educational Tools

    What knowledge and skills do designers of learning technologies need? What is the best way to train them to create high-quality educational technologies? Distilling the wisdom of expert instructors and designers, this cutting-edge guide offers a clear, accessible balance of theory and practical examples.This cutting-edge guide:synthesizes learning, instructional design, and educational technology ... Leer más

    $1,389 MXN

  • Connected Minds, Emerging Cultures

    Cybercultures in Online Learning

    Edición de Steve Wheeler ...
    Series series Perspectives in Instructional Technology and Distance Education
    As the title indicates, this book highlights the shifting and emergent features that represent life online, specifically in and around the territory of e-learning.Cybercultures in themselves are complex conglomerations of ideas, philosophies, concepts, and theories, some of which are fiercely contradictory. As a construct, 'cyberculture' is a result of sustained attempts by diverse groups of ... Leer más

    $858 MXN

  • The Psychology of Digital Media at Work

    Edición de Daantje Derks, Arnold Bakker ...
    Series series Current Issues in Work and Organizational Psychology
    In many professions daily work life has become unthinkable without the use of a computer with access to the Internet. As technological innovations progress rapidly and new applications of interactional media are invented, organizational behaviour continues to change.The central theme of this book is how new media affect organizational behavior and employee well-being. A variety of topics are ... Leer más

    $1,217 MXN

  • Gamification in Education and Business

    Edición de Torsten Reiners, Lincoln C. Wood ...
    Series series Economics and Finance (R0)
    This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using different theoretical backgrounds from various areas including behavioral economics, game theory, and complex adaptive systems, the contributors aim to help readers avoid common problems and difficulties ... Leer más

    $4,891 MXN

  • Design Thinking Research

    Making Design Thinking Foundational

    Series series Business and Management (R0)
    This book summarizes the results of Design Thinking Research carried out at Stanford University in Palo Alto, California, USA and Hasso Plattner Institute in Potsdam, Germany. The authors offer readers a closer look at Design Thinking with its processes of innovations and methods. The contents of the articles range from how to design ideas, methods and technologies via creativity experiments and ... Leer más

    $2,909 MXN

  • The Routledge Companion to the Future of Marketing

    Series series Routledge Companions in Marketing, Advertising and Communication
    The Routledge Companion to the Future of Marketing provides the reader with a comprehensive and original set of visionary insights into the future of marketing. This prestigious collection aims to challenge the mindset of academics, moving their thinking processes from current thinking into new perspectives and advances in marketing knowledge.Selected Contents: Part 1: New Paradigms and ... Leer más

    $1,252 MXN

  • Mobile Learning Design

    Theories and Application

    Series series Education (R0)
    This book focuses on mobile learning design from both theoretical and practical perspectives. It introduces and discusses how mobile learning can be effectively integrated into curricula, highlighting the design of four key components of learning-centric pedagogy: Resource, Activity, Support and Evaluation in the context of mobile learning. It also investigates the learning theories underpinning ... Leer más

    $1,636 MXN

  • Educational Games for Soft-Skills Training in Digital Environments

    New Perspectives

    Series series Education (R0)
    The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings. Several educational techniques are explored, such as role-playing, psychodrama and rule and drama-based games. The experiences reported in the book are the synthesis of several European projects, coordinated by the authors, aimed at applying known ... Leer más

    $2,000 MXN