Showing results for "roberto dillon"
Showing 1 - 9 of 9 Results
Adult content is visible.
The Cybersecurity Game Master
From Role Playing Games to Tabletop Exercises that Engage and Inspire
2025
EN
In today’s digital landscape, no company is immune to cyberattacks, making preparedness essential for any organization, regardless of size. Enter the world of Tabletop Exercises (TTXs), a cost-effective and results-driven approach to test cyber crises proactively. However, workplace dynamics can hinder effective participation as the fear of proposing wrong decisions and the apprehension of appearing less competent in front of colleagues can still stifle creativity, even during a simple exe...
Digital Transformation in a Post-Covid World
Sustainable Innovation, Disruption, and Change
2021
EN
Accessible
This book explores the innovations, disruptions and changes that are required to adapt in a fast-evolving landscape due to the extraordinary circumstances triggered by the COVID-19 pandemic. Recognized experts from around the world share their research and professional experience on how the working environment, as well as the world around them, have changed due to the pandemic.Chapters consider how different fields across technology and business have been affected by this new, dram...
On the Way to Fun
An Emotion-Based Approach to Successful Game Design
2010
EN
Accessible
How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as
Ready
A Commodore 64 Retrospective
- Series -
- Engineering (R0)
2014
EN
How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special?This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down memory lane. It discusses in a concise but rigorous format the different areas of home gaming and personal computing where the C64 managed to innovate and push forward existing boundaries....
2016
EN
This is the conference proceedings for the 2015 Global Conference on Teaching and Learning with Technology (CTLT 2015), hosted by Aventis School of Management, Singapore. It includes papers by a group of international academics and researchers. It covers the most interesting ideas and applications related to the innovative use of technology within different learning environments.
The Golden Age of Video Games
The Birth of a Multibillion Dollar Industry
2016
EN
Accessible
This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue covers the events and systems that followed this golden age while the appendices include a history of handheld games and an overview of the...
2014
EN
Accessible
Integrating hands-on guidance with theoretical game design concepts, this book gives readers a solid foundation in game development. Suitable for beginners, hobbyists, and aspiring indie developers, the book shows how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. It also covers the foundational knowledge of game analysis and design. Sample Construct 2 project files...
2017
EN
Accessible
The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become competent Unity developers able to learn at their own pace. The book starts by introducing Unity and proceeds in building a basic understanding of its main components by developing a first, simple 2D g...
2020
EN
Accessible
The Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are presented with applicability across all gaming platforms over a broad range of topics, from game content creation through gameplay at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research i...
People who read this also enjoyed
2005
EN
With everything readers need to know about how to execute their research project, this book is written specifically for information systems (IS) and computing students. It introduces key quantitative and qualitative research methods, makes sense of underlying philosophies, and helps readers navigate and assess existing academic papers. Special features support students as they bridge the gap between theory and practice. These include:- research examples from the IS and computing di...
FreeCAD [How-to]
Solid Modeling with the power of Python with this book and ebook.
2012
EN
Written in cookbook style, this book offers many recipes to create objects, import and export data, create 3D solid objects. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. If you've been toying around with FreeCAD and want to have more control over your work flow then this book is for you. The reader needs to have basic knowledge of modeling.
Unity 3.x Game Development Essentials
If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There’s lots of handholding through all the essentials, culminating in the building of a full 3D game.
2011
EN
If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There’s lots of handholding through all the essentials, culminating in the building of a full 3D game.Key FeaturesKick start your game development, and build ready-to-play 3D games with ease.Understand key concepts in game design including scripting, physics, instantiation, particle effects, and more.Test & optimize your game to perfection ...











