Showing results for "mark witkowski"
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Rapid Serial Visual Presentation
Design for Cognition
2013
EN
A powerful new image presentation technique has evolved over the last twenty years, and its value demonstrated through its support of many and varied common tasks. Conceptually, Rapid Serial Visual Presentation (RSVP) is basically simple, exemplified in the physical world by the rapid riffling of the pages of a book in order to locate a known image.Advances in computation and graphics processing allow RSVP to be applied flexibly and effectively to a huge variety of common tasks suc...
Towards Autonomous Robotic Systems
14th Annual Conference, TAROS 2013, Oxford, UK, August 28--30, 2013, Revised Selected Papers
2014
EN
This book constitutes the refereed proceedings of the 14th Conference on Advances in Autonomous Robotics, TAROS 2013, held in Oxford, UK, in August 2013. The 36 revised full papers presented together with 25 extended abstracts were carefully reviewed and selected from 89 submissions. The papers cover various topics such as artificial intelligence, bio-inspired and aerial robotics, computer vision, control, humanoid and robotic arm, swarm robotics, verification and ethics.
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Haptics Technologies
Bringing Touch to Multimedia
2011
EN
The term “haptics” refers to the science of sensing and manipulation through touch. Multiple disciplines such as biomechanics, psychophysics, robotics, neuroscience, and software engineering converge to support haptics, and generally, haptic research is done by three communities: the robotics community, the human computer interface community, and the virtual reality community.This book is different from any other book that has looked at haptics. The authors treat haptics as a new m...
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- Computer Science (R0)
2014
EN
This book presents an interdisciplinary selection of cutting-edge research on RGB-D based computer vision. Features: discusses the calibration of color and depth cameras, the reduction of noise on depth maps and methods for capturing human performance in 3D; reviews a selection of applications which use RGB-D information to reconstruct human figures, evaluate energy consumption and obtain accurate action classification; presents an approach for 3D object retrieval and for the reconstructio...
Computer Animation and Simulation ’99
Proceedings of the Eurographics Workshop in Milano, Italy, September 7–8, 1999
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- Computer Science (R0)
2012
EN
The 20 research papers in this volume demonstrate novel models and concepts in animation and graphics simulation. Special emphasis is given on innovative approaches to Modelling Human Motion, Models of Collision Detection and Perception, Facial Animation and Communication, Specific Animation Models, Realistic Rendering for Animation, and Behavioral Animation.
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- Engineering (R0)
2012
EN
Compiled from papers of the 4th Biennial Workshop on DSP (Digital Signal Processing) for In-Vehicle Systems and Safety this edited collection features world-class experts from diverse fields focusing on integrating smart in-vehicle systems with human factors to enhance safety in automobiles. Digital Signal Processing for In-Vehicle Systems and Safety presents new approaches on how to reduce driver inattention and prevent road accidents.The material addresses DSP technologi...
2012
EN
Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area.The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some exampl...
2010
EN
Visual Thinking brings the science of perception to the art of design. Designers increasingly need to present information in ways that aid their audience's thinking process. Fortunately, results from the relatively new science of human visual perception provide valuable guidance. In this book, Colin Ware takes what we now know about perception, cognition, and attention and transforms it into concrete advice that designers can directly apply. He demonstrates how designs can be considered as...
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- Computer Science (R0)
2015
EN
This is the first book to describe how Autonomous Virtual Humans and Social Robots can interact with real people, be aware of the environment around them, and react to various situations. Researchers from around the world present the main techniques for tracking and analysing humans and their behaviour and contemplate the potential for these virtual humans and robots to replace or stand in for their human counterparts, tackling areas such as awareness and reactions to real world stimuli an...
The Pattern On The Stone
The Simple Ideas That Make Computers Work
2014
EN
Most people are baffled by how computers work and assume that they will never understand them. What they don't realize -- and what Daniel Hillis's short book brilliantly demonstrates -- is that computers' seemingly complex operations can be broken down into a few simple parts that perform the same simple procedures over and over again. Computer wizard Hillis offers an easy-to-follow explanation of how data is processed that makes the operations of a computer seem as straightforward as thos...
2013
EN
A unique and important resource, full of critical practical knowledge and technical details made readily accessible.- Tiffany Ito, University of Colorado at Boulder"A comprehensive and engaging guide to EEG methods in social neuroscience; Dickter and Kiefabber offer practical details for conducting EEG research in a social/personality lab, with a broad perspective on how neuroscience can inform psychology. This is a unique and invaluable resource - ...
Information Visualization
Perception for Design
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- Interactive Technologies
2012
EN
Most designers know that yellow text presented against a blue background reads clearly and easily, but how many can explain why, and what really are the best ways to help others and ourselves clearly see key patterns in a bunch of data? When we use software, access a website, or view business or scientific graphics, our understanding is greatly enhanced or impeded by the way the information is presented. This book explores the art and science of why we see objects the way we do. Based on t...











