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Microsoft XNA 4.0 Game Development Cookbook
This book goes further than the basic manuals to help you exploit Microsoft XNA to create fantastic virtual worlds and effects in your 2D or 3D games. Includes 35 essential recipes for game developers.
2012
EN
This book goes further than the basic manuals to help you exploit Microsoft XNA to create fantastic virtual worlds and effects in your 2D or 3D games. Includes 35 essential recipes for game developers.Key FeaturesAccelerate your XNA learning with a myriad of tips and tricks to solve your everyday problemsGet to grips with adding special effects, virtual atmospheres and computer controlled characters with this book and e-bookA fast-paced cookboo...
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Learning C# by Developing Games with Unity 3D Beginner's Guide
The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.
2013
EN
This book uses the learning-by-example approach. It takes simple examples from games to introduce all the main concepts of programming in an easy-to-digest and immediately recognizable way.This book is for the total beginner to any type of programming, focusing on the writing of C# code and scripts only. There are many parts that make up the Unity game engine. It is assumed that the reader already knows their way around Unity's user interface. The code editor used in this book is the MonoD...
iOS 7 App Development Essentials
Developing iOS 7 iPhone and iPad App using Xcode 5
2013
EN
Beginning with the basics, this book provides an outline of the steps necessary to set up an iOS development environment. An introduction to the architecture of iOS 7 and programming in Objective-C is provided, followed by an in-depth look at the design of iOS applications and user interfaces.More advanced topics such as file handling, database management, in-app purchases, graphics drawing and animation are also covered, as are touch screen handling, gesture recognition, multitask...
Getting Started with Processing
A Hands-On Introduction to Making Interactive Graphics
2015
EN
Processing opened up the world of programming to artists, designers, educators, and beginners. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, Getting Started with Processing shows you how easy it is to make software and systems with interactive graphics. If you're an artist looking to develop interactive graphics programs or a programmer on your way to becoming an a...
Data Visualization with D3.js Cookbook
Turn your digital data into dynamic graphics with this exciting, leading-edge cookbook. Packed with recipes and practical guidance it will quickly make you a proficient user of the D3 JavaScript library.
- by
- Nick Zhu
2013
EN
Turn your digital data into dynamic graphics with this exciting, leading-edge cookbook. Packed with recipes and practical guidance it will quickly make you a proficient user of the D3 JavaScript library.Key FeaturesCreate stunning data visualization with the power of D3Bootstrap D3 quickly with the help of ready-to-go code samplesSolve real-world visualization problems with the help of practical recipesBook DescriptionD3.js i...
2014
EN
JavaFX 8: Introduction by Example shows you how to use your existing Java skills to create graphically exciting client applications with the JavaFX 8 platform. The book is a new and much improved edition of JavaFX 2.0: Introduction by Example, taking you through a series of engaging, fun-to-work examples that bring you up to speed on the major facets of the platform. It will help you to create applications that look good, are fun to use, and that take advantage of the med...
Pro JavaFX 8
A Definitive Guide to Building Desktop, Mobile, and Embedded Java Clients
2014
EN
In Pro JavaFX 8 expert authors show you how to use the JavaFX platform to create rich-client Java applications. You'll discover how you can use this powerful Java-based UI platform, which is capable of handling large-scale data-driven business applications for PC as well as now mobile and embedded devices.Covering the JavaFX API, development tools, and best practices, this book provides code examples that explore the exciting new features provided with JavaFX 8 which comes...
Learning ActionScript 3.0
A Beginner's Guide
2010
EN
If you're new to ActionScript 3.0, or want to enhance your skill set, this bestselling book is the ideal guide. Designers, developers, and programmers alike will find Learning ActionScript 3.0 invaluable for navigating ActionScript 3.0's learning curve. You'll learn the language by getting a clear look at essential topics such as logic, event handling, displaying content, classes, and much more.Updated for Flash Professional CS5, this revised and expanded edition delivers ...
XNA 4.0 Game Development by Example: Beginner's Guide
The best way to start creating your own games is simply to dive in and give it a go with this Beginner’s Guide to XNA. Full of examples, tips, and tricks for a solid grounding.
2010
EN
This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. If you are an aspiring game developer who wants to take a shot at creating games for the Microsoft Windows p...
Learning HTML5 Game Programming
A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL
2011
EN
Get Started Fast with HTML5 Online Game Programming!HTML5 will transform web and mobile gaming. As new browsers rapidly adopt it, HTML5 will do everything “legacy” technologies such as Flash and Silverlight have done—and much more. In Learning HTML5 Game Programming, pioneering developer James L. Williams gives you all the knowledge, code, and insights you’ll need to get started fast!Williams combines detailed explanations of HTML5’s key innovations with ex...
2013
EN
Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. This is a Packt Instant How-to guide, which provides concise and clear recipes for getting started with AutoIt.Instant AutoIt Scripting Essentials How-to is for beginners who wish to know more about automation and programming, system administration developers who intent to automate/manage clusters and servers, and for computer programmers who want to control any PC to create sea...
Android Application Programming with OpenCV
For Java developers OpenCV is a fantastic opportunity to benefit from the popularity of image related mobile apps on Android. This book teaches you all you need to know about computer vision with practical projects.
2013
EN
For Java developers OpenCV is a fantastic opportunity to benefit from the popularity of image related mobile apps on Android. This book teaches you all you need to know about computer vision with practical projects.Key FeaturesSet up OpenCV and an Android development environment on Windows, Mac, or LinuxCapture and display real-time videos and still imagesManipulate image data using OpenCV and Apache Commons MathTrack objects and rende...











