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Showing results for "kurt squire"

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2021

EN

Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game.Digital games for learning are now commonplace, used in settings that range from K–12 education to advanced medical training. In this book, Kurt Squire examines the ways that games make an impact on learning, investigating how designers and developers incorporate authentic social impact goals, build a team, and work with e...

Price17,59 €

Design-based Research

Clarifying the Terms. A Special Issue of the Journal of the Learning Sciences

2016

EN

Accessible

Over a decade ago the concept of "design experiments" was introduced because of the belief that many of questions could not be adequately addressed by laboratory-based experiments. Since then, design-based research as a term has grown in popularity and significance. The core manuscripts of this special issue respond to the questions: What constitutes design-based research? Why is it important? What are the methods to carry it out? At the end of this issue, two strong commentaries situate t...

Price68,01 €

Games, Learning, and Society

Learning and Meaning in the Digital Age

2012

EN

This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. To...

Price43,66 €

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Shift to the Future

Rethinking Learning with New Technologies in Education

2006

EN

New technologies are dramatically changing the face of education and the nature of childhood itself. In Shift to the Future, Nicola Yelland examines the ways in which these technologies are reshaping the social, personal, and educational experiences of childhood, and explores the curricular revisions such changes demand. With a focus on the various information and communications technologies (ICTs) available to young students and the possibilities these ICTs offer for teaching and...

Price57,08 €

The Shallows: What the Internet Is Doing to Our Brains

What the Internet Is Doing to Our Brains


2011

EN

Finalist for the 2011 Pulitzer Prize in General Nonfiction: “Nicholas Carr has written a Silent Spring for the literary mind.”—Michael Agger, Slate“Is Google making us stupid?” When Nicholas Carr posed that question, in a celebrated Atlantic Monthly cover story, he tapped into a well of anxiety about how the Internet is changing us. He also crystallized one of the most important debates of our time: As we enjoy the Net’s bounties, are we sacrificing our a...

Price8,58 €

The Teaching Gap

Best Ideas from the World's Teachers for Improving Education in the Classroom

2007

EN

Comparing math teaching practices in Japan and Germany with those in the United States, two leading researchers offer a surprising new view of teaching and a bold action plan for improving education inside the American classroom.For years our schools and children have lagged behind international standards in reading, arithmetic, and most other areas of academic achievement. It is no secret that American schools are in dire need of improvement, and that education has...

Price16,03 €

Teaching as a Design Science

Building Pedagogical Patterns for Learning and Technology

2013

EN

Accessible

Teaching is changing. It is no longer simply about passing on knowledge to the next generation. Teachers in the twenty-first century, in all educational sectors, have to cope with an ever-changing cultural and technological environment. Teaching is now a design science. Like other design professionals – architects, engineers, programmers – teachers have to work out creative and evidence-based ways of improving what they do. Yet teaching is not treated as a design profession.Every d...

Price51,01 €

The Learner-Centered Curriculum

Design and Implementation

2012

EN

THE LEARNER-CENTERED CURRICULUM“If an institution is to be truly learner-centered, all processes and practices need to be learner-centered, and the curriculum is no exception.”—From the PrefaceThe Learner-Centered Curriculum is for educators and administrators who envision an educational environment that produces students who are creative and autonomous learners. By encouraging an appreciation and adoption of learner-centered practices, ed...

Price36,99 €

Research for Designers

A Guide to Methods and Practice

2015

EN

Today, designers design services, processes and organizations; craft skills no longer suffice. We need to discover, define and solve problems based upon evidence. We need to demonstrate the validity of our claims. We need a guide to design research that can educate students and be a reference for professionals. And here it is: a masterful book for 21st century designers.′- Don Norman, Professor and Director of Design Lab, University of Californi...

Price31,90 €

Moral Machines

Teaching Robots Right from Wrong

2008

EN

Computers are already approving financial transactions, controlling electrical supplies, and driving trains. Soon, service robots will be taking care of the elderly in their homes, and military robots will have their own targeting and firing protocols. Colin Allen and Wendell Wallach argue that as robots take on more and more responsibility, they must be programmed with moral decision-making abilities, for our own safety. Taking a fast paced tour through the latest thinking about philosoph...

Price24,37 €

2000

EN

Try going a week without hearing a call for a massive overhaul of our educational system. Parents, students, educators, bureaucrats, pundits . . . everyone says something must be done. But what? And who should do it?In this environment, school leaders must build bridges for change. As the system now stands, many students spend great portions of their lives feeling inferior if they struggle, invisible if they already know the material, problematic if they're not a child of ...

Price26,91 €

Acting with Technology

Activity Theory and Interaction Design

2009

EN

A systematic presentation of activity theory, its application to interaction design, and an argument for the development of activity theory as a basis for understanding how people interact with technology.Activity theory holds that the human mind is the product of our interaction with people and artifacts in the context of everyday activity. Acting with Technology makes the case for activity theory as a basis for understanding our relationship with technol...

Price14,30 €