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Showing results for "jeffrey d will"

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Developing Virtual Reality Applications

Foundations of Effective Design

2009

EN

Accessible

Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and pu...

Price66,56 €

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The Inevitable

Understanding the 12 Technological Forces That Will Shape Our Future


2016

EN

**A New York Times BestsellerFrom one of our leading technology thinkers and writers, a guide through the twelve technological imperatives that will shape the next thirty years and transform our lives**Much of what will happen in the next thirty years is inevitable, driven by technological trends that are already in motion. In this fascinating, provocative new book, Kevin Kelly provides an optimistic road map for the future, showing how the coming changes in our li...

Price8,79 €

Your Life, Uploaded

The Digital Way to Better Memory, Health, and Productivity

2010

EN

Accessible

"A marvelous job of exploring first hand the implications of storing our entire lives digitally."-Guy L. Tribble, Apple, Inc.Tech luminary, Gordon Bell, and Jim Gemmell unveil a guide to the next digital revolution. Our daily life started becoming digital a decade ago. Now much of what we do is digitally recorded and accessible. This trend won't stop. And the benefits are astonishing.Based on their own research Bell and Gemmell explain the ever- incr...

Price5,18 €

Racing the Beam

The Atari Video Computer System

2009

EN

Exploring the cultural and technical influence of the Atari VCS video game console, with examples from 6 famous game cartridges like Pac-Man, Combat, and Star Wars: The Empire Strikes Back!The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of the...

Price15,57 €

2009

EN

**An illuminating look at smart technology, by the legendary designer and author of The Design of Everyday Things.“Written with wit, authority and the pragmatic, everyman touch that probably made Norman so good at his job in the first place.”—BBC Focus Magazine**In The Design of Future Things, bestselling author Donald A. Norman presents a revealing examination of smart technology, from smooth-talking GPS units to cantankerous refrigerators. Explo...

Price9,49 €

Flesh and Machines

How Robots Will Change Us

2002

EN

Accessible

From the director of the MIT Artificial Intelligence Laboratory—“a stimulating book written by one of the major players in the field—perhaps the major player.... Offers surprisingly deep glimpses into what it is to be human” (The New York Times Book Review).Are we really on the brink of having robots to mop our floors, do our dishes, mow our lawns, and clean our windows? And are researchers that close to creating robots that can think, feel, repair themsel...

Price4,34 €

Ambient Findability

What We Find Changes Who We Become


2005

EN

How do you find your way in an age of information overload? How can you filter streams of complex information to pull out only what you want? Why does it matter how information is structured when Google seems to magically bring up the right answer to your questions? What does it mean to be "findable" in this day and age? This eye-opening new book examines the convergence of information and connectivity. Written by Peter Morville, author of the groundbreaking Information Architecture fo...

Price14,51 €

Infinite Possibility

Creating Customer Value on the Digital Frontier

2011

EN

Discover how to provide experiences for your customers that combine the real with the virtual.Joseph Pine and Jim Gilmore's classic The Experience Economy identified a seismic shift in the business world: to set yourself apart from your competition, you need to stage experiences—memorable events that engage people in inherently personal ways. But as consumers increasingly experience the world through their digital gadgets, companies still only scratch the s...

Old Price:12,29 €Price10,80 €or Free with Kobo Plus

Game Mechanics

Advanced Game Design

2012

EN

This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the ...

Price41,33 €

The VR Book

Human-Centered Design for Virtual Reality

2015

EN

This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences. Without a clear understanding of the human side of virtual reality (VR), the experience will always fail.The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly...

Price51,51 €

Understanding Virtual Reality

Interface, Application, and Design

2002

EN

Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be. By approaching VR as a communications medium, the...

Price80,97 €

From the Campfire to the Holodeck

Creating Engaging and Powerful 21st Century Learning Environments


2013

EN

How to optimize educational spaces and teaching practices for more effective learningAuthor David Thornburg, an award-winning futurist and educational consultant, maintains that in order to engage all students, learning institutions should offer a balance of Campfire spaces (home of the lecture), Watering Holes (home to conversations between peers), Caves (places for quiet reflection), and Life (places where students can apply what they've learned). In order to eff...

Price21,99 €