Showing results for "david craddock"
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Admiral Sir Reginald Bacon
Driving Change in Naval Technology 1900–1918
2026
EN
Accessible
Reginald Bacon was no Drake, Hawke or Nelson, yet in a naval career that spanned four decades of critical change for the Royal Navy, he was a pivotal figure among Admiral ‘Jacky’ Fisher’s ‘five best brains in the navy’ who revolutionised Britain’s naval warfighting capability between 1900 and the end of the First World War.This new biography traces Bacon’s remarkable career from his service as a fifteen-year-old Midshipman aboard Sir Geoffrey Hornby’s Mediterranean flagship to his ...
What Ship, Where Bound?
A History of Visual Communication at Sea
2021
EN
A colorful history of visual signalling methods used at sea, from AD 900 to today.What Ship, Where Bound? takes its title from the familiar opening exchange of signals between passing ships, and celebrates the long history of visual communications at sea. It traces the visual language of signalling from the earliest naval banners or streamers used by the Byzantines in AD 900 through to morse signalling still used at sea today.The three sections, Flag...
2008
EN
Studies have shown that the average North American family will spend more than a quarter of a million dollars on energy in a lifetime. What many other countries, including Germany, Spain, France, Denmark, China, Brazil, and even Iceland, have realized is that there is a better way to power our homes, businesses, and cars by using renewable energy sources.Recently, the United States has begun to understand the importance of reducing its reliance on coal, natural gas, nuclear power, ...
Renewable Energy Made Easy
Free Energy from Solar, Wind, Hydropower, and Other Alternative Energy Sources
2010
EN
Studies have shown that the average North American family will spend more than a quarter of a million dollars on energy in a lifetime. What many other countries, including Germany, Spain, France, Denmark, China, Brazil, and even Iceland have realized is that they can no longer depend on fossil fuels. Recently, the United States has begun to understand the importance of reducing its reliance on coal, natural gas, nuclear power, and hydropower plants, which comprise the majority of the nation s...
Long Live Mortal Kombat
Round 1 – The Fatalities and Fandom of the Arcade Era
- Narrated by
- Andy Ingalls
- Series -
- Long Live Mortal Kombat
Unabridged
21 hours 32 min
2022
EN
To politicians and parents, Mortal Kombat was a menace to society. To gamers, it was a way of life. From dedicated hustlers who put thousands of miles on their odometers driving coast to coast to challenge the top players in arcades, to fans who devote their free time to collecting action figures, setting world records, and plumbing the depths of its lore, the Mortal Kombat franchise has topped sales charts for thirty years, and its popularity shows no signs of waning.
2026
EN
"[David is] the foremost chronicler of FPS history." –John Romero"The premier FPS historian working today." –Dave OshryBased on over 50 interviews and written by bestselling author David L. Craddock, Knee-Deep in the '90s: The First-Person Shooters That Defined a Decade takes you behind the scenes of one of the most creative periods in gaming history. Discover the origin stories of over 20 genre-defining hits—from Doom and Duke Nukem 3D to System Shock and Tom Clan...
Available Dec 10, 2026
- Series -
- Boss Fight Books
2018
EN
In 2014, Yacht Club Games released its very first game, Shovel Knight, a joyful 2D platformer that wears its NES influences on its sleeve. This unlikely pastiche of 8-bit inspirations manages to emulate the look, feel, and even the technical limitations of nostalgic titles like Mega Man, Zelda II, and Castlevania III—imbued with a contemporary sense of humor and self-awareness. But how is a fundamentally retro game created in the modern era? And what do the games of the past have to teach ...
Game Dev Stories Volume 2
More Interviews About Game Development and Culture
2021
EN
Accessible
Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text of...
- Narrated by
- Mike Rylander
Unabridged
8 hours 56 min
2016
EN
Two companies. Two opposing cultures. One multi-billion-dollar video-game empire.Stay Awhile and Listen: How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire - Book 1 invites readers to discover the origin of Blizzard North, a studio built by gamers, for gamers, and Blizzard Entertainment, a convergence of designers driven to rule their industry.Composed from exhaustive research and hundreds of personal interviews, the Stay Awhile and Listen series divulges the...
Dungeon Hacks
How NetHack, Angband, and Other Rougelikes Changed the Course of Video Games
2021
EN
Accessible
In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys.Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-...
Game Dev Stories Volume 1
Interviews About Game Development and Culture
2021
EN
Accessible
Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text of...
2021
EN
It is the Year 1994…In North America, turn-based strategy games were trampled by flashier video games like Doom and Mortal Kombat. All but one: Sid Meier's Civilization, a game of conquest and megahit developed by Maryland-based MicroProse.Over in southwest England, the producers at MicroProse UK aspired to design a tactical game that matched or exceeded the success of their American counterparts, who viewed the UK branch as nothing more than a support studio. Nearby, a bes...











