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  • Trends and Applications of Serious Gaming and Social Media

    Redigeret af Youngkyun Baek, Ryan Ko, Tim Marsh ...
    Serier serie Engineering (R0)
    This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be ... Læs mere

    756,36 kr.

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  • Design Thinking Research

    Building Innovators

    Serier serie Business and Management (R0)
    Design thinking as a user-centric innovation method has become more and more widespread during the past years. An increasing number of people and institutions have experienced its innovative power. While at the same time the demand has grown for a deep, evidence-based understanding of the way design thinking functions. This challenge is addressed by the Design Thinking Research Program between ... Læs mere

    1.176,49 kr.

  • Learning in Virtual Worlds

    Research and Applications

    Serier serie Issues in Distance Education
    Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student ... Læs mere

    269,49 kr.

  • Educating Learning Technology Designers

    Guiding and Inspiring Creators of Innovative Educational Tools

    What knowledge and skills do designers of learning technologies need? What is the best way to train them to create high-quality educational technologies? Distilling the wisdom of expert instructors and designers, this cutting-edge guide offers a clear, accessible balance of theory and practical examples.This cutting-edge guide:synthesizes learning, instructional design, and educational technology ... Læs mere

    652,65 kr.

  • Connected Minds, Emerging Cultures

    Cybercultures in Online Learning

    Redigeret af Steve Wheeler ...
    Serier serie Perspectives in Instructional Technology and Distance Education
    As the title indicates, this book highlights the shifting and emergent features that represent life online, specifically in and around the territory of e-learning.Cybercultures in themselves are complex conglomerations of ideas, philosophies, concepts, and theories, some of which are fiercely contradictory. As a construct, 'cyberculture' is a result of sustained attempts by diverse groups of ... Læs mere

    396,49 kr.

  • The Psychology of Digital Media at Work

    Redigeret af Daantje Derks, Arnold Bakker ...
    Serier serie Current Issues in Work and Organizational Psychology
    In many professions daily work life has become unthinkable without the use of a computer with access to the Internet. As technological innovations progress rapidly and new applications of interactional media are invented, organizational behaviour continues to change.The central theme of this book is how new media affect organizational behavior and employee well-being. A variety of topics are ... Læs mere

    577,74 kr.

  • Gamification in Education and Business

    Redigeret af Torsten Reiners, Lincoln C. Wood ...
    Serier serie Economics and Finance (R0)
    This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using different theoretical backgrounds from various areas including behavioral economics, game theory, and complex adaptive systems, the contributors aim to help readers avoid common problems and difficulties ... Læs mere

    2.511,82 kr.

  • Design Thinking Research

    Making Design Thinking Foundational

    Serier serie Business and Management (R0)
    This book summarizes the results of Design Thinking Research carried out at Stanford University in Palo Alto, California, USA and Hasso Plattner Institute in Potsdam, Germany. The authors offer readers a closer look at Design Thinking with its processes of innovations and methods. The contents of the articles range from how to design ideas, methods and technologies via creativity experiments and ... Læs mere

    1.344,61 kr.

  • The Routledge Companion to the Future of Marketing

    Serier serie Routledge Companions in Marketing, Advertising and Communication
    The Routledge Companion to the Future of Marketing provides the reader with a comprehensive and original set of visionary insights into the future of marketing. This prestigious collection aims to challenge the mindset of academics, moving their thinking processes from current thinking into new perspectives and advances in marketing knowledge.Selected Contents: Part 1: New Paradigms and ... Læs mere

    588,44 kr.

  • Mobile Learning Design

    Theories and Application

    Serier serie Education (R0)
    This book focuses on mobile learning design from both theoretical and practical perspectives. It introduces and discusses how mobile learning can be effectively integrated into curricula, highlighting the design of four key components of learning-centric pedagogy: Resource, Activity, Support and Evaluation in the context of mobile learning. It also investigates the learning theories underpinning ... Læs mere

    756,36 kr.

  • Educational Games for Soft-Skills Training in Digital Environments

    New Perspectives

    Serier serie Education (R0)
    The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings. Several educational techniques are explored, such as role-playing, psychodrama and rule and drama-based games. The experiences reported in the book are the synthesis of several European projects, coordinated by the authors, aimed at applying known ... Læs mere

    1.027,04 kr.

  • The Video Game Debate

    Unravelling the Physical, Social, and Psychological Effects of Video Games

    Redigeret af Rachel Kowert, Thorsten Quandt ...
    Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types of questions raised by popular media, policy makers, scholars, and the general public. In this collection, international experts review the latest research findings in the field of digital game studies and weigh in on the actual physical, social, and ... Læs mere

    438,63 kr.