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Showing results for "vit sisler"

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2014

EN

Accessible

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communi...

Price$11.19 CAD

2017

EN

Game studies has been an understudied area within the emerging field of digital media and religion. Video games can reflect, reject, or reconfigure traditionally held religious ideas and often serve as sources for the production of religious practices and ideas. This collection of essays presents a broad range of influential methodological approaches that illuminate how and why video games shape the construction of religious beliefs and practices, and also situates such research within the...

Price$91.70 CAD

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Educating Artists for the Future

Learning at the Intersections of Art, Science, Technology, and Culture

2008

EN

In Educating Artists for the Future, some of the world’s most innovative thinkers in higher education in art and design offer fresh directions for educating artists for a rapidly evolving post-digital future. Their creative redefinition of art at the interdisciplinary interface where scientific enquiry and new technologies shape aesthetic and cultural values offers groundbreaking guidelines for art education in an era of emerging new media. This is the first book concerned with educating a...

Price$48.99 CAD

Utopic Dreams and Apocalyptic Fantasies

Critical Approaches to Researching Video Game Play

2010

EN

Few books have attempted to contextualize the importance of video game play with a critical social, cultural and political perspective that raises the question of the significance of work, pleasure, fantasy and play in the modern world. The study of why video game play is "fun" has often been relegated to psychology, or the disciplines of cultural anthropology, literary and media studies, communications and other assorted humanistic and social science disciplines. In Utopic Dreams and ...

Price$142.99 CAD

A Theory of Everything

An Integral Vision for Business, Politics, Science and Spirituality

2001

EN

A concise, comprehensive overview of the “M Theory” and its application in today’s world, by a renowned American philosopherKen Wilber has long been hailed as one of the most important thinkers of our time, but his work has seemed inaccessible to readers who lack a background in consciousness studies or evolutionary theory—until now. In A Theory of Everything, Wilber uses clear, non-technical language to present complex, cutting-edge theories that integrat...

Price$19.99 CAD

Cosmos and Psyche

Intimations of a New World View


2006

EN

Accessible

A groundbreaking book that explores how astrology can inform our understanding of the events that have shaped our world—the inspiration for the docuseries Changing of the Gods.In these pages, distinguished philosopher and cultural historian Richard Tarnas traces the connection between cosmic cycles and archetypal patterns of human experience. Based on thirty years of meticulous research, and on thinkers from Plato to Jung, Cosmos and Psyche explor...

Old Price:$15.99 CADPrice$12.99 CAD

also available as audiobook

Halo and Philosophy

Intellect Evolved

2011

EN

Since the Doom series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider public. While critics primarily lampoon FPSs for their aggressiveness and on-screen violence, gamers see something else. Halo is one of the greatest, most successful FPSs ever to grace the world of gaming. Although Halo is a FPS, it has a science-fiction storyline that draws from previous award-winning scien...

Price$20.99 CAD

Beyond Choices

The Design of Ethical Gameplay

2013

EN

How computer games can be designed to create ethically relevant experiences for players.Today's blockbuster video games—and their never-ending sequels, sagas, and reboots—provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination. In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethically relevant by design. In the 1970s, mainstream films—including Th...

Price$31.99 CAD

2014

EN

Research consistently shows how through the years more of our time gets spent using media, how multitasking our media has become a regular feature of everyday life, and that consuming media for most people increasingly takes place alongside producing media.Media Life is a primer on how we may think of our lives as lived in rather than with media. The book uses the way media function today as a prism to understand key issues in contemporary society, where reality is open so...

Price$32.99 CAD

Moral Machines

Teaching Robots Right from Wrong

2008

EN

Computers are already approving financial transactions, controlling electrical supplies, and driving trains. Soon, service robots will be taking care of the elderly in their homes, and military robots will have their own targeting and firing protocols. Colin Allen and Wendell Wallach argue that as robots take on more and more responsibility, they must be programmed with moral decision-making abilities, for our own safety. Taking a fast paced tour through the latest thinking about philosoph...

Price$26.39 CAD

Otaku

Japan's Database Animals

2013

EN

In Japan, obsessive adult fans and collectors of manga and anime are known as otaku. When the underground otaku subculture first emerged in the 1970s, participants were looked down on within mainstream Japanese society as strange, antisocial loners. Today otaku have had a huge impact on popular culture not only in Japan but also throughout Asia, Europe, and the United States.Hiroki Azuma’s Otaku offers a critical, philosophical, and historical inquiry into the cha...

Price$19.99 CAD

2013

EN

Accessible

Mediatization has emerged as a key concept to reconsider old, yet fundamental questions about the role and influence of media in culture and society. In particular the theory of mediatization has proved fruitful for the analysis of how media spread to, become intertwined with, and influence other social institutions and cultural phenomena like politics, play and religion.This book presents a major contribution to the theoretical understanding of the mediatization of culture and soc...

Price$94.44 CAD