Showing results for "tim nugent"
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The Kerbal Player's Guide
The Easiest Way to Launch a Space Program
2016
EN
Kerbal Space Program (KSP) is a critically acclaimed, bestselling space flight simulator game. It’s making waves everywhere from mainstream media to the actual space flight industry, but it has a bit of a learning curve. In this book, five KSP nerds—including an astrophysicist—teach you everything you need to know to get a nation of tiny green people into space.KSP is incredibly realistic. When running your space program, you’ll have to consider delta-V budgets, orbital mechanics, ...
Swift Development with Cocoa
Developing for the Mac and iOS App Stores
2014
EN
Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you’re an experienced programmer who’s never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch.Learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation. You’ll pick up Swift language features and syntax along the way, and understand why us...
Practical Artificial Intelligence with Swift
From Fundamental Theory to Development of AI-Driven Apps
2019
EN
Create and implement AI-based features in your Swift apps for iOS, macOS, tvOS, and watchOS. With this practical book, programmers and developers of all kinds will find a one-stop shop for AI and machine learning with Swift. Taking a task-based approach, you’ll learn how to build features that use powerful AI features to identify images, make predictions, generate content, recommend things, and more.AI is increasingly essential for every developer—and you don’t need to be a data sc...
Practical Simulations for Machine Learning
Using Synthetic Data for AI
2022
EN
Simulation and synthesis are core parts of the future of AI and machine learning. Consider: programmers, data scientists, and machine learning engineers can create the brain of a self-driving car without the car. Rather than use information from the real world, you can synthesize artificial data using simulations to train traditional machine learning models.That's just the beginning.With this practical book, you'll explore the possibilities of simulation- and synthesis-based machin...
Learning Swift
Building Apps for macOS, iOS, and Beyond
2018
EN
Get valuable hands-on experience with Swift, the open source programming language developed by Apple. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with the latest version of Swift by developing a working iOS app from start to finish.You’ll begin with Swift programming basics—including guidelines for making your code "Swifty"—and learn how to work with Xcode and its built-in Interface Builder. Then you’ll dive...
Learning Cocoa with Objective-C
Developing for the Mac and iOS App Stores
2014
EN
Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don’t have experience with Apple’s developer tools, no problem! From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the iPhone, iPad, and Mac.You’ll learn how to work with the Xcode IDE, Objective-C’s Foundation library, and other developer tools such as Event Kit framework and Core...
Unity Game Development Cookbook
Essentials for Every Game
2019
EN
Discover how to use the Unity game engine to its full potential for both 3D and 2D game development—from the basics of scripting to useful tricks in gameplay, behavior, and animation. With this problem-solving cookbook, you’ll get started in two ways:First, you’ll learn about the Unity game engine through brief recipes that teach specific features of the software and scripting systems.Second, you’ll apply a collection of snippets to address...
Unity Development Cookbook
Real-Time Solutions from Game Development to AI
2023
EN
Learn everything you need to know to use the powerful Unity engine to its full potential for 3D and 2D game development, simulation, artificial intelligence, and beyond. From the basics of scripting to techniques for interactivity, AI and behavior, animation, narrative, and networking, this flexible, mind-bogglingly popular engine is useful for anything that needs visuals and real-time simulation.With this thoroughly updated problem-solving cookbook, beginner and intermediate Unity...
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1991
EN
The Star Trek: The Next Generation® Technical Manual, written by Rick Sternbach and Michael Okuda, the technical advisors to Star Trek: The Next Generation, provides a comprehensive schematization of a Galaxy-class starship.From the bridge to the shuttlebays, from the transporter room to crews’ quarters, this book provides a never-before-seen glimpse at the inner, intricate workings of the most incredible starship ever conceived.Full of di...
The Complete Idiot's Guide to Geocaching, 3rd Edition
Explore the Latest Advances in This Exciting and Popular GPS Adventure
2012
EN
Geocaching has steadily grown into a fun and enduring outdoor adventure and with the popularity of GPS units and the development of applications for nearly all of the most popular smartphone platforms, it has become an adventure that's available to pretty much anyone.In The Complete Idiot's Guide® to Geocaching, Third Edition, the editors and staff of Geocaching.com open the world of geocaching up to a much broader audience and take the reader through all of the core essen...
Outdoor Navigation with GPS
Hiking, Geocaching, Canoeing, Fishing & More
2010
EN
Learn basic and advanced techniques for using GPS to enhance your favorite outdoor activities, from hiking to fishing.Hikers, backpackers, mountain bikers, anglers—outdoor adventurers of all kinds—will find Outdoor Navigation with GPS an essential tool for making the most out of your backcountry trips.Along with an explanation of the fundamentals of traditional navigation, author Stephen W. Hinch shows GPS users everything from basic GPS navigation...
DIY Satellite Platforms
Building a Space-Ready General Base Picosatellite for Any Mission
2012
EN
Want to build your own satellite and launch it into space? It’s easier than you may think. The first in a series of four books, this do-it-yourself guide shows you the essential steps needed to design a base picosatellite platform—complete with a solar-powered computer-controlled assembly—tough enough to withstand a rocket launch and survive in orbit for three months.Whether you want to conduct scientific experiments, run engineering tests, or present an orbital art project, you’ll...











