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Virtual Realities
Case Studies in Immersion and Phenomenology
2021
EN
Virtual Realities presents a ground-breaking application of phenomenology as a critical method to explore the impact of immersive media. Specific case studies examine 360-degree documentary productions about trauma, virtual military simulations, VR exposure therapy for anxiety and posttraumatic stress disorder, and the emerging debate about regulating violent content in immersive media gaming. By addressing these texts primarily as experiences, Virtual Realities deploys a...
2017
EN
This book undertakes a concentrated study of the impact of degraded and low-quality imagery in contemporary cinema and real-world portrayals of violence. Through a series of case studies, the book explores examples of corrupted digital imagery that range from mainstream cinema portrayals of drone warfare and infantry killing, through to real-world recordings of terrorist attacks and executions, as well as perpetrator-created murder videos live-streamed on the internet. Despite post-moderni...
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2013
EN
Through exercises and following a writing program with the book - learn more about creative non-fiction and how you can make a living at it.
Rise of the Machines
A Cybernetic History
2016
EN
"Dazzling.” —Financial TimesAs lives offline and online merge even more, it is easy to forget how we got here. Rise of the Machines reclaims the spectacular story of cybernetics, one of the twentieth century’s pivotal ideas.Springing from the mind of mathematician Norbert Wiener amid the devastation of World War II, the cybernetic vision underpinned a host of seductive myths about the future of machines. Cybernetics triggered blissful cult...
Militainment, Inc.
War, Media, and Popular Culture
2009
EN
Militainment, Inc. offers provocative, sometimes disturbing insight into the ways that war is presented and viewed as entertainment—or "militainment"—in contemporary American popular culture. War has been the subject of entertainment for centuries, but Roger Stahl argues that a new interactive mode of militarized entertainment is recruiting its audience as virtual-citizen soldiers. The author examines a wide range of historical and contemporary media examples to demonstrate the wa...
We Are Data
Algorithms and the Making of Our Digital Selves
2017
EN
Do algorithms get to decide who we are? "Essential reading for anyone who cares about the internet's extraordinary impact on each of us and on our society." ― Kirkus Reviews (starred review)Derived from our every search, like, click, and purchase, algorithms determine the news we get, the ads we see, the information accessible to us, and even who our friends are. These complex configurations not only form knowledge and social relationship...
2015
EN
Drone warfare has raised profound ethical and constitutional questions both in the halls of Congress and among the U.S. public. Not since debates over nuclear warfare has American military strategy been the subject of discussion in living rooms, classrooms, and houses of worship. Yet as this groundbreaking new work shows, the full implications of drones have barely been addressed in the media.In a unique take on a subject that has grabbed headlines and is consuming billions of taxp...
The Meaning and Culture of Grand Theft Auto
Critical Essays
2014
EN
The immensely popular Grand Theft Auto game series has inspired a range of reactions among players and commentators, and a hot debate in the popular media. These essays from diverse theoretical perspectives expand the discussion by focusing scholarly analysis on the games, particularly Grand Theft Auto III (GTA3), Grand Theft Auto: Vice City (GTA:VC), and Grand Theft Auto: San Andreas (GTA:SA).Part One of the book discusses the fears, lawsuits, l...
2014
EN
Modern technology has enabled anyone with a digital camera or cell phone to capture images of newsworthy events as they develop, and news organizations around the world increasingly depend on these amateur images for their coverage of unfolding events. However, with globalization facilitating wider circulation, critics have expressed strong concern over exactitude and objectivity. The first book on this topic, Amateur Images and Global News considers at length the ethical and prof...
The Neuro-Image
A Deleuzian Film-Philosophy of Digital Screen Culture
2012
EN
Arguing that today's viewers move through a character's brain instead of looking through his or her eyes or mental landscape, this book approaches twenty-first-century globalized cinema through the concept of the "neuro-image." Pisters explains why this concept has emerged now, and she elaborates its threefold nature through research from three domains—Deleuzian (schizoanalytic) philosophy, digital networked screen culture, and neuroscientific research. These domains return in the book's t...
Video Revolutions
On the History of a Medium
2014
EN
Since the days of early television, video has been an indispensable part of culture, society, and moving-image media industries. Over the decades, it has been an avant-garde artistic medium, a high-tech consumer gadget, a format for watching movies at home, a force for democracy, and the ultimate, ubiquitous means of documenting reality. In the twenty-first century, video is the name we give all kinds of moving images. We know it as an adaptable medium that bridges analog and digital, amat...
Action Movies
The Cinema of Striking Back
- Series -
- Short Cuts
2012
EN
Action Movies: The Cinema of Striking Back is a study of action cinema, exploring the ethics and aesthetics of the genre with reference to its relatively short history. It moves from seminal classics like Bullitt (1968) and Dirty Harry (1971) through epoch-defining films like Rambo: First Blood Part II (1985) and Die Hard (1988) to revisions, reboots, and renewals in films like Kill Bill Vol. 1 (2003), Taken (2008), and The...











