Showing results for "ryan l schaaf"
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- Series -
- Classroom Strategies
2015
EN
Combine hard work and deep fun in classrooms with digital game–based learning. Students of the always-on generation gain information through different tools and learn differently than generations before them. Discover how to incorporate digital games and use them to craft engaging, academically applicable classroom activities that address content standards and revitalize learning for both teachers and students.
Learner Choice, Learner Voice
A Teacher’s Guide to Promoting Agency in the Classroom
2022
EN
Accessible
Learner Choice, Learner Voice offers fresh, forward-thinking supports for teachers creating an empowered, student-centered classroom. Learner agency is a major topic in today’s schools, but what does it mean in practice, and how do these practices give students skills and opportunities they will need to thrive as citizens, parents, and workers in our ever-shifting climate? Showcasing authentic activities and classrooms, this book is full of diverse instructional experiences that w...
Making School a Game Worth Playing
Digital Games in the Classroom
2014
EN
Integrate game-based learning for 21st Century skills success!Kids today live in a digitally connected world. Prepare your students for the new global economy by leveraging the technology they love and understand best. This straightforward, easy-to-follow guide helps you build essential 21st Century skills using digital video games. Ryan Schaaf and Nicky Mohan provide a cutting-edge, research-based approach - built around time-honored instructional practic...
A Brief History of the Future of Education Audiobook
Learning in the Age of Disruption
- Narrated by
- Elliot Schiff
Unabridged
6 hours 48 min
2020
EN
The Future Tense of Teaching in the Digital AgeThe digital environment has radically changed how and what students need and want to learn, but has educational delivery radically changed? Get ready to be challenged to accommodate today’s learners as opposed to allowing default classroom practices. With its touches of humor and choose-your-own-adventure approach, the book encourages readers to search for interesting, relevant or required material and then ju...
Literacy Is Still Not Enough
Modern Fluencies for Teaching, Learning, and Assessment
2021
EN
Modern fluencies provide a platform for authentic teaching, learning, and assessmentWhile reading, writing, and arithmetic remain important, they are no longer enough. For learners to thrive, they must move beyond traditional literacies to modern fluencies—the unconscious mental processes that are learned, adapted, and applied in the context of real-world problems and challenges.In this book, the authors unpack the fluencies (solution, information,...
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The Back of the Napkin (Expanded Edition)
Solving Problems and Selling Ideas with Pictures
- by
- Dan Roam
2009
EN
The acclaimed bestseller about visual problem solving-now bigger and better"There is no more powerful way to prove that we know something well than to draw a simple picture of it. And there is no more powerful way to see hidden solutions than to pick up a pen and draw out the pieces of our problem."So writes Dan Roam in The Back of the Napkin, the international bestseller that proves that a simple drawing on a humble napkin can be more powerful tha...
The Gamification of Learning and Instruction
Game-based Methods and Strategies for Training and Education
2012
EN
"Karl has written the definitive guide to gamification, which itself is accessible and engaging. He brings trends to life and illustrates the principles of gamification through numerous examples from real-world games.... There is no doubt that 'gamification' is an important and powerful weapon in the arsenal for learning, marketing, and behavior change of any kind. This book is a valuable guide for all who are trying to understand or adopt these important design principles."
Seductive Interaction Design
Creating Playful, Fun, and Effective User Experiences
- Series -
- Voices That Matter
2011
EN
What happens when you’ve built a great website or app, but no one seems to care? How do you get people to stick around long enough to see how your service might be of value? In Seductive Interaction Design, speaker and author Stephen P. Anderson takes a fresh approach to designing sites and interactions based on the stages of seduction. This beautifully designed book examines what motivates people to act.Topics include:AESTHETICS, BEAUTY, AND BEHAVIOR: Why do stri...
Game Frame
Using Games as a Strategy for Success
2011
EN
Ever wonder why teens can spend entire weekends playing video games but struggle with just one hour of homework? Why we’re addicted to certain websites and steal glances at our smartphones under the dinner table? Or why some people are able to find joy in difficult or repetitive jobs while others burn out? It’s not the experiences themselves but the way they’re structured that matters.All our lives we’ve been told that games are distractions—playful pastimes, but u...
Designing for Interaction
Creating Innovative Applications and Devices
- Series -
- Voices That Matter
2009
EN
Building products and services that people interact with is the big challenge of the 21st century. Dan Saffer has done an amazing job synthesizing the chaos into an understandable, ordered reference that is a bookshelf must-have for anyone thinking of creating new designs.”— Jared Spool, CEO of User Interface EngineeringInteraction design is all around us. If you’ve ever wondered why your mobile phone looks pretty but doesn’t work well, you’ve confronted bad interaction desi...
2013
EN
Discover how today's corporations are benefiting from accelerated learning to speed training time, improve results, and reduce costs.Accelerated learning is the use of music, color, emotion, play, and creativity to involve the whole student and enliven the learning experience. The Accelerated Learning Handbook is the first definitive book to explain state-of-the-art accelerated learning techniques to trainers and teachers, and features 40 techniques design...
2007
EN
Reinventing Project-Based Learning offers educators an accessible guide for maximizing the benefits of project-based learning in todays technology-rich learning environment. This reader-friendly book speaks directly to educators, administrators, and professional development specialists who want to transform learning into a more active, student-driven experience, using technology tools for inquiry, collaboration, and connection to the world beyond the classroom. Examples from educators in m...











