Showing results for "rick parent"
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Computer Animation
Algorithms and Techniques
2025
EN
Accessible
Computer Animation: Algorithms and Techniques, Fourth Edition surveys computer algorithms and programming techniques for specifying and generating motion for graphical objects, that is, computer animation. It is primarily concerned with three-dimensional (3D) computer animation. In this edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically oriented animation resource. As in previous e...
2018
EN
Everyone loves wolves. Always having a dog or two in the family, Rick never experienced "other animals" outside a zoo. In 1999 Rick married a true animal lover and owner of two more dogs for the family. That was the limit until synchronicity reared its head, putting Rick, his wife, and her children in a "drive-through" zoo on the first day they could sell the first of a recent wolf litter. This book is a diary of sorts to chronicle this chance meeting. He reluctantly purchased a five-week-...
Computer Animation Complete
All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques
2009
EN
Accessible
A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest author...
Computer Animation
Algorithms and Techniques
2012
EN
Accessible
Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented ani...
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2014
EN
Explains the theory behind basic computer vision and provides a bridge from the theory to practical implementation using the industry standard OpenCV librariesComputer Vision is a rapidly expanding area and it is becoming progressively easier for developers to make use of this field due to the ready availability of high quality libraries (such as OpenCV 2). This text is intended to facilitate the practical use of computer vision with the goal being to bridge the ga...
2016
EN
Designed to help teach and understand communication systems using a classroom-tested, active learning approach.Discusses communication concepts and algorithms, which are explained using simulation projects, accompanied by MATLAB and SimulinkProvides step-by-step code exercises and instructions to implement execution sequencesIncludes a companion website that has MATLAB and Simulink model samples and templates (password: matlab)
3D Computer Graphics
A Mathematical Introduction with OpenGL
2003
EN
This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-spli...
- Series -
- Engineering (R0)
2015
EN
This textbook offers theoretical and practical knowledge of the finite element method. The book equips readers with the skills required to analyze engineering problems using ANSYS®, a commercially available FEA program. Revised and updated, this new edition presents the most current ANSYS® commands and ANSYS® screen shots, as well as modeling steps for each example problem. This self-contained, introductory text minimizes the need for additional reference material by covering both the fund...
- Series -
- IEEE Press
2011
EN
UP-TO-DATE, TECHNICALLY ACCURATE COVERAGE OF ESSENTIAL TOPICS IN IMAGE AND VIDEO PROCESSINGThis is the first book to combine image and video processing with a practical MATLAB®-oriented approach in order to demonstrate the most important image and video techniques and algorithms. Utilizing minimal math, the contents are presented in a clear, objective manner, emphasizing and encouraging experimentation.The book has been organized into two parts. Part I: Ima...
An Introduction to Object Recognition
Selected Algorithms for a Wide Variety of Applications
- Series -
- Computer Science (R0)
2010
EN
Rapid development of computer hardware has enabled usage of automatic object recognition in an increasing number of applications, ranging from industrial image processing to medical applications, as well as tasks triggered by the widespread use of the internet. Each area of application has its specific requirements, and consequently these cannot all be tackled appropriately by a single, general-purpose algorithm. This easy-to-read text/reference provides a comprehensive introduction to the...
2014
EN
This fully revised and updated second edition presents the most important theoretical aspects of Image and Signal Processing (ISP) for both deterministic and random signals. The theory is supported by exercises and computer simulations relating to real applications.More than 200 programs and functions are provided in the MATLAB language, with useful comments and guidance, to enable numerical experiments to be carried out, thus allowing readers to develop a deeper understanding of b...
2005
EN
Accessible
Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques—beyond those learned in introductory computer graphics texts—is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG wor...











