Showing results for "philippe roux"
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- Translated by
- Perrine Mathieu
2016
EN
Accessible
This book provides a comprehensive, hands-on introduction to the powerful,open source computing environment of Scilab. It will teach you all the basic Scilab concepts you need for computing, analyzing and visualizing data, for developing algorithms, and creating models. Based on the latest versions of Scilab, it focuses on the most recent recommended practices. It offers a lot of advice and words of caution to help you take full advantage of Scilab’s capabilities, and efficiently create yo...
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Learning OpenCV
Computer Vision with the OpenCV Library
2008
EN
"This library is useful for practitioners, and is an excellent tool for those entering the field: it is a set of computer vision algorithms that work as advertised."-William T. Freeman, Computer Science and Artificial Intelligence Laboratory, Massachusetts Institute of TechnologyLearning OpenCV puts you in the middle of the rapidly expanding field of computer vision. Written by the creators of the free open source OpenCV library, this book introduces you to computer vision...
Learning XNA 4.0
Game Development for the PC, Xbox 360, and Windows Phone 7
2010
EN
Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format.Each chapter offers a self-containe...
Killer Game Programming in Java
Java Gaming & Graphics Programming
2009
EN
Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become best...
2013
EN
A Cookbook with wide range of recipes to allow you to learn game development with AndEngine quickly and efficiently. "AndEngine for Android Game Development Cookbook" is geared toward developers who are interested in working with the most up-to-date version of AndEngine, sporting the brand new GLES 2.0 branch. The book will be helpful for developers who are attempting to break into the mobile game market with plans to release fun and exciting games while eliminating a large portion of the ...
XNA 4.0 Game Development by Example: Beginner's Guide
The best way to start creating your own games is simply to dive in and give it a go with this Beginner’s Guide to XNA. Full of examples, tips, and tricks for a solid grounding.
2010
EN
This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. If you are an aspiring game developer who wants to take a shot at creating games for the Microsoft Windows p...
Programming Computer Vision with Python
Tools and algorithms for analyzing images
2012
EN
If you want a basic understanding of computer vision’s underlying theory and algorithms, this hands-on introduction is the ideal place to start. You’ll learn techniques for object recognition, 3D reconstruction, stereo imaging, augmented reality, and other computer vision applications as you follow clear examples written in Python.Programming Computer Vision with Python explains computer vision in broad terms that won’t bog you down in theory. You get complete code samples...
Mastering OpenCV with Practical Computer Vision Projects
This is the definitive advanced tutorial for OpenCV, designed for those with basic C++ skills. The computer vision projects are divided into easily assimilated chapters with an emphasis on practical involvement for an easier learning curve.
2012
EN
This is the definitive advanced tutorial for OpenCV, designed for those with basic C++ skills. The computer vision projects are divided into easily assimilated chapters with an emphasis on practical involvement for an easier learning curve.Key FeaturesAllows anyone with basic OpenCV experience to rapidly obtain skills in many computer vision topics, for research or commercial useEach chapter is a separate project covering a computer vision problem, writ...
GNU Octave Beginner's Guide
Become a proficient Octave user by learning this high-level scientific numerical tool from the ground up
2011
EN
Become a proficient Octave user by learning this high-level scientific numerical tool from the ground upKey FeaturesThe easiest way to use GNU Octave's power and flexibility for data analysisWork with GNU Octave's interpreter – declare and control mathematical objects like vectors and matricesRationalize your scripts and control program flowExtend GNU Octave and implement your own functionalityGet to know the vast built-in f...
Learning SciPy for Numerical and Scientific Computing Second Edition
Quick solutions to complex numerical problems in physics, applied mathematics, and science with SciPy
2015
EN
Key FeaturesBook DescriptionThis book targets programmers and scientists who have basic Python knowledge and who are keen to perform scientific and numerical computations with SciPy.What you will learnGet to know the benefits of using the combination of Python, NumPy, SciPy, and matplotlib as a programming environment for scientific purposesCreate and manipulate an object array used by SciPyUse SciPy with large matric...
2014
EN
The Intel Galileo board is the first in a family of Arduino-certified development and prototyping boards based on Intel architecture. Intel provides Intel IoT Developer Kit which you can build and deploy application on top of Intel Galileo board. This book helps you getting started with Intel IoT and Intel Galileo. The following is a list of highlight topics:* Preparing Development Environment* Working with Arduino IDE Software* Accessing Internal Linux OS* Conn...
Learning Processing
A Beginner's Guide to Programming Images, Animation, and Interaction
2009
EN
The free, open-source Processing programming language environment was created at MIT for people who want to develop images, animation, and sound. Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software. This book gives graphic designers, artists and illustrators of all stripes a jump start to working with processing by providing detailed information on the basic principles of programming with the language, followed by careful, step-...











