Showing results for "jonathan linowes"
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Augmented Reality with Unity AR Foundation
A practical guide to cross-platform AR development with Unity 2020 and later versions
2021
EN
Explore the world of augmented reality development with the latest features of Unity and step-by-step tutorial-style examples with easy-to-understand explanationsKey FeaturesBuild functional and interactive augmented reality applications using the Unity 3D game engineLearn to use Unity's XR and AR components, including AR Foundation and other standard Unity featuresImplement common AR application user experiences needed to build engaging applic...
Unity 2020 Virtual Reality Projects
Learn VR development by building immersive applications and games with Unity 2019.4 and later versions
2020
EN
Explore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytellingKey FeaturesDiscover step-by-step instructions and best practices to begin your VR development journeyExplore Unity features such as URP rendering, XR Interaction Toolkit, and ProBuilderBuild impressive VR-based apps and games that can be experienced using modern devices...
Complete Virtual Reality and Augmented Reality Development with Unity
Leverage the power of Unity and become a pro at creating mixed reality applications
2019
EN
Get close and comfortable with Unity and build applications that run on HoloLens, Daydream, and Oculus RiftKey FeaturesBuild fun augmented reality applications using ARKit, ARCore, and VuforiaExplore virtual reality by developing more than 10 engaging projectsLearn how to integrate AR and VR concepts together in a single applicationBook DescriptionUnity is the leading platform to develop mixed reality exp...
Unity Virtual Reality Projects
Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018
2018
EN
Explore the latest features of Unity 2018 to create immersive VR projects for Oculus Rift, HTC Vive, Daydream and Gear VRKey FeaturesA project-based guide to teach you how to develop immersive and fun VR applications using Unity 3DBuild experiences with interactable objects, physics, UI, animations, C\# scripting, and other Unity featuresExplore the world of VR by building experiences such as diorama, first-person characters, 360-degree project...
Cardboard VR Projects for Android
Develop mobile virtual reality apps using the native Google Cardboard SDK for Android
2016
EN
Develop mobile virtual reality apps using the native Google Cardboard SDK for AndroidKey Features\[\*\] Learn how to build practical applications for Google's popular DIY VR headset\[\*\] Build a reusable VR graphics engine on top of the Cardboard Java SDK and OpenGL ES graphics libraries\[\*\] The projects in this book will showcase a different aspect of Cardboard development—from 3D rendering to handling user inputBook Descripti...
Augmented Reality for Developers
Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia
2017
EN
Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCoreKey Features\[\*\]Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials\[\*\]Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms\[\*\]Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projec...
Unity Virtual Reality Projects
Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D
2015
EN
Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3DKey FeaturesLearn the basic principles of virtual reality applications and get to know how they differ from games and desktop appsBuild various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VRA project-based guide that teaches you to use Unity to develop VR applications, which ca...
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Learning XNA 4.0
Game Development for the PC, Xbox 360, and Windows Phone 7
2010
EN
Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format.Each chapter offers a self-containe...
Inkscape
Guide to a Vector Drawing Program
2011
EN
Inkscape: Guide to a Vector Drawing Program, Fourth Edition, is the guide to the Inkscape program. With coverage of versions 0.47 and 0.48, this authoritative introduction and reference features hundreds of useful illustrations.Using Inkscape, you can produce a wide variety of art, from photorealistic drawings to organizational charts. Inkscape uses SVG, a powerful vector-based drawing language and W3C web standard, as its native format. SVG drawings can be viewed...
Beginning 3D Game Development with Unity 4
All-in-one, multi-platform game development
2013
EN
Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.This book introduces key game production concepts in an artist-friendly way, and rapi...
XNA 4.0 Game Development by Example: Beginner's Guide
The best way to start creating your own games is simply to dive in and give it a go with this Beginner’s Guide to XNA. Full of examples, tips, and tricks for a solid grounding.
2010
EN
This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. If you are an aspiring game developer who wants to take a shot at creating games for the Microsoft Windows p...
WebGL: Up and Running
Building 3D Graphics for the Web
2012
EN
Get a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5’s family of technologies. With this hands-on guide, you’ll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js. At the end of the book, you’ll put everything together and build a full 3D application with WebGL.You don’t have to be a game development wizard or have 3D graphics experience to get started. If you use HTML, CSS, and JavaScr...











