Showing results for "john a sweeney"
Showing 1 - 1 of 1 Results
Adult content is visible.
Mutative Media
Communication Technologies and Power Relations in the Past, Present, and Futures
2014
EN
Mutative Media is a sweeping examination of how communication technologies have contributed to changes in people’s thoughts and actions, and thus in the power structures of societies, in the past, at present, and in four alternative futures.We start by surveying what is generally known about the emergence of human language and speech that has enabled humans to extend their organizing abilities beyond that of other hominids. We then review research on the emergence of signs...
People who read this also enjoyed
2013
EN
Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience.Contrary to most programming books, Egges, Fokker and Overmars do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapt...
Blender 3D By Example
Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step!
2015
EN
Key FeaturesBook DescriptionBlender is a powerful tool, stable, with an integral workflow that will allow you to understand your learning of 3D creation with serenity. Today, it is considered to be one of the most complete 3D packages on the market and it is free and open source! It is very efficient for many types of productions, such as 3D animated or live action films, architecture, research, or even game creation with its integrated game engine and...
2014
EN
This book is a step-by-step compositing guide, with lots of illustrations and practical approaches and implementations to attain a desired visual quality to a deadline. Each chapter progressively adds to your skillset, covering a wide range of CG film making compositing concepts. This book is for digital CG artists looking to add photo realism and life to their footage. This book also assists technical CG artists in strategizing and implementing productive lighting. If you are new to Blend...
Design Thinking Research
Measuring Performance in Context
- Series -
- Business and Management (R0)
2012
EN
This book summarizes the results of the third year in the Design Thinking Research Program, a joint venture of Stanford University in Palo Alto and the Hasso Plattner Institute in Potsdam. Understanding the evolution of innovation, and how to measure the performance of the design thinking teams behind innovations, is the central motivation behind the research work presented in this book. Addressing these fundamental concerns, all of the contributions in this volume report on different appr...
Animation, Embodiment, and Digital Media
Human Experience of Technological Liveliness
2013
EN
Animation, Embodiment and Digital Media articulates the human experience of technology-mediated animated phenomena in terms of sensory perception, bodily action and imaginative interpretation, suggesting a new theoretical framework with analyses of exemplary user interfaces, video games and interactive artworks.
2017
EN
Program audio and sound for Linux using this practical, how-to guide. You will learn how to use DSPs, sampled audio, MIDI, karaoke, streaming audio, and more. Linux Sound Programming takes you through the layers of complexity involved in programming the Linux sound system. You’ll see the large variety of tools and approaches that apply to almost every aspect of sound. This ranges from audio codecs, to audio players, to audio support both within and outside of the Linux kernel....
Wireless Multimedia Sensor Networks on Reconfigurable Hardware
Information Reduction Techniques
2013
EN
Traditional wireless sensor networks (WSNs) capture scalar data such as temperature, vibration, pressure, or humidity. Motivated by the success of WSNs and also with the emergence of new technology in the form of low-cost image sensors, researchers have proposed combining image and audio sensors with WSNs to form wireless multimedia sensor networks (WMSNs). This introduces practical and research challenges, because multimedia sensors, particularly image sensors, generate huge amounts of da...
Advances in Multimedia Information Processing - PCM 2016
17th Pacific-Rim Conference on Multimedia, Xi´ an, China, September 15-16, 2016, Proceedings, Part I
2016
EN
The two-volume proceedings LNCS 9916 and 9917, constitute the proceedings of the 17th Pacific-Rim Conference on Multimedia, PCM 2016, held in Xi`an, China, in September 2016.The total of 128 papers presented in these proceedings was carefully reviewed and selected from 202 submissions.The focus of the conference was as follows in multimedia content analysis, multimedia signal processing and communications, and multimedia applications and services.
Advances in Image and Graphics Technologies
12th Chinese conference, IGTA 2017, Beijing, China, June 30 – July 1, 2017, Revised Selected Papers
2017
EN
This book constitutes the refereed proceedings of the 12th Chinese Conference on Image and Graphics Technologies and Applications, IGTA 2017, held in Beijing, China June 30 – July 1, 2017. The 26 papers presented were carefully reviewed and selected from 78 submissions. They provide a forum for sharing progresses in the areas of image processing technology; image analysis and understanding; computer vision and pattern recognition; big data mining, computer graphics and VR; as well as image...
Communications and Networking in Education
Learning in a Networked Society
- Series -
- Computer Science (R0)
2013
EN
In most schools the dominant supporting technology has been either the stand-alone personal computer or a modest local network. The situation is changing rapidly as a rising number of schools provide access to the Internet for their staff and pupils, opening avenues for communication and networking hitherto not possible.This book reflects on this change. It aims to further the vision of how these new technologies could improve and transform aspects of education. Yet in parallel it a...
2012
EN
Interactive Media is a new research field and a landmark in multimedia development. The Era of Interactive Media is an edited volume contributed from world experts working in academia, research institutions and industry.The Era of Interactive Media focuses mainly on Interactive Media and its various applications. This book also covers multimedia analysis and retrieval; multimedia security rights and management; multimedia compression and optimization; multimedia c...











