Showing results for "jan haller"
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2013
EN
SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0.SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don't know how to start implementing them, then this book is for you. The book assumes no knowledge about SFML or game development, but a solid understanding of C++ is required.
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2013
EN
Written as a practical and engaging tutorial, SDL Game Development guides you through developing your own framework and the creation of two engaging games.If you know C++ and you're looking to make great games from the ground up, then this book is perfect for you.
HTML5 and JavaScript Web Apps
Bridging the Gap Between the Web and the Mobile Web
2012
EN
This hands-on book looks past the hype and buzzwords surrounding HTML5 and gives you a conservative and practical approach to using HTML5, JavaScript MVC frameworks, and the latest W3C specifications. You’ll quickly master how to build mobile and desktop web apps that are widely supported across all major web browsers and devices.Even though Web Storage, Web Workers, Geolocation, Device Orientation, and WebSockets have been covered many times in the past, it is often from a very hi...
XNA 4.0 Game Development by Example: Beginner's Guide
The best way to start creating your own games is simply to dive in and give it a go with this Beginner’s Guide to XNA. Full of examples, tips, and tricks for a solid grounding.
2010
EN
This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. If you are an aspiring game developer who wants to take a shot at creating games for the Microsoft Windows p...
Learning HTML5 Game Programming
A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL
2011
EN
Get Started Fast with HTML5 Online Game Programming!HTML5 will transform web and mobile gaming. As new browsers rapidly adopt it, HTML5 will do everything “legacy” technologies such as Flash and Silverlight have done—and much more. In Learning HTML5 Game Programming, pioneering developer James L. Williams gives you all the knowledge, code, and insights you’ll need to get started fast!Williams combines detailed explanations of HTML5’s key innovations with ex...
2008
EN
The Definitive Guide to Microsoft SQL Server 2008 Reporting ServicesCreate and deliver data-rich reports across the enterprise using this complete server-based reporting solution. Written by a member of the original Reporting Services development team, Microsoft SQL Server 2008 Reporting Services covers the entire report-building and distribution process, including data extraction, integration with desktop and Web applications, and end-user access. The boo...
Learning C# 7 By Developing Games with Unity 2017
Learn C# Programming by building fun and interactive games with Unity
2017
EN
Develop your first interactive 2D and 3D platform game by learning the fundamentals of C\#Key FeaturesLearn the fundamentals of C\# 7 scripting to develop GameObjects and master the basics of the new UI system in Unity 2017Build and develop your 2D game right from scratch and extend it to 3D while implementing the principles of object-oriented programming and coding in C\# 7Get to grips with the fundamentals of optimizing your game using the la...
Supercharged JavaScript Graphics
with HTML5 canvas, jQuery, and More
2011
EN
With HTML5 and improved web browser support, JavaScript has become the tool of choice for creating high-performance web graphics. This faced-paced book shows you how to use JavaScript, jQuery, DHTML, and HTML5's Canvas element to create rich web applications for computers and mobile devices.By following real-world examples, experienced web developers learn fun and useful approaches to arcade games, DHTML effects, business dashboards, and other applications. This book serves complex...
Unity from Zero to Proficiency (Intermediate)
Unity from Zero to Proficiency, #3
2018
EN
Newly Edited and Updated Version (Third Edition) for Unity 2020Learn C# with Unity, and create a full FPS game without the headachesWithout this book, most people spend too long trying to learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes twelve chapters that painlessly teach you the necessary skills to create an FPS game and to learn intermediate C# and Unity techniques...
2013
EN
This book provides you with step-by-step exercises covering the various systems of CryENGINE and comprehensively explains their workings in a way that can be easily understood by readers of any skill level to help you develop your very own CryENGINE games.This book is intended for developers looking to harness the power of CryENGINE, providing a good grounding in how to use the engine to its full potential. The book assumes basic knowledge of the engine and its editor in non-programming ar...
Going GAS
From VBA to Google Apps Script
2016
EN
Whether you’re moving from Microsoft Office to Google Docs or simply want to learn how to automate Docs with Google Apps Script, this practical guide shows you by example how to work with each of the major Apps Script services.Office still supports VBA, but it’s not likely to do so for much longer. If you’re a VBA or .NET developer, you’ll learn how to port existing VBA code and structure to their JavaScript-based Apps Script equivalents with minimal effort. Author Bruce Mcpherson ...
OSGi and Equinox
Creating Highly Modular Java Systems
2010
EN
A Hands-On Guide to Equinox and the OSGi FrameworkIn OSGI and Equinox: Creating Highly Modular Java™ Systems, three leading experts show developers—for the first time—exactly how to make the most of these breakthrough technologies for building highly modular dynamic systems.You’ll quickly get started with Eclipse bundle tooling, create your first OSGi-based system, and move rapidly to sophisticated production development. Next, you’ll master best p...











