Showing results for "hartmut koenitz"
Showing 1 - 3 of 3 Results
Adult content is visible.
Understanding Interactive Digital Narrative
Immersive Expressions for a Complex Time
2023
EN
Accessible
This remarkably clearly written and timely critical evaluation of core issues in the study and application of interactive digital narrative (IDN) untangles the range of theories and arguments that have developed around IDN over the past three decades.Looking back over the past 30 years of theorizing around interactivity, storytelling, and the digital across the fields of game design/game studies, media studies, and narratology, as well as interactive documentary and other emerging ...
Interactive Digital Narrative
History, Theory and Practice
2015
EN
Accessible
The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives an...
Interactive Storytelling
11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018, Proceedings
2018
EN
This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018.The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and g...
People who read this also enjoyed
2012
EN
Friendly, quick, and 100% practical, My Samsung Galaxy S III is the must-have companion for every Samsung Galaxy S III user. Authored by Dr. Steven Schwartz, a leading expert in demystifying complex technologies, this book walks new users through every task they'll want to perform, including: * Setting up the Samsung Galaxy S III and mastering its TouchWiz touch interface * Placing and receiving calls * Browsing the web with the l...
2012
EN
GarageBand is an essential part of Apples iLife suite. Music-makers across the world use this software to edit and improve their tracks, and it offers a wealth of functionality thats accessible to all. GarageBand Tips & Tricks will walk you through everything GarageBand has to offer, with step-by-step guides on recording songs, editing scores, choosing the right stompbox and much, much more.
2013
EN
Step-by-step instructions with callouts to Samsung Galaxy S 4 photos that show you exactly what to do. Help when you run into Samsung Galaxy S 4 problems or limitations. Tips and Notes to help you get the most from your Samsung Galaxy S 4. Full-color, step-by-step tasks walk you through getting and keeping your Samsung Galaxy S 4 working just the way you want. Learn how to Quickly set up your Galaxy S 4 and master its TouchWiz touch inter...
EPUB 3 Best Practices
Optimize Your Digital Books
2013
EN
Ready to take your ebooks to the next level with EPUB 3? This concise guide includes best practices and advice to help you navigate the format’s wide range of technologies and functionality. EPUB 3 is set to turn electronic publishing on its head with rich multimedia reading experiences and scripted interactivity, but this specification can be daunting to learn. This book provides you with a solid foundation.Written by people involved in the development of this specification, EPUB ...
2015
EN
Accessible
**NATIONAL BESTSELLER • "Succinct and readable.... If you suffer from digital anxiety ... here is a book that lays it all out for you." --**NewsdayIn lively, mordantly witty prose, Negroponte decodes the mysteries--and debunks the hype--surrounding bandwidth, multimedia, virtual reality, and the Internet, and explains why such touted innovations as the fax and the CD-ROM are likely to go the way of the BetaMax.
OpenGL Game Development By Example
Design and code your own 2D and 3D games efficiently using OpenGL and C++
2016
EN
Design and code your own 2D and 3D games efficiently using OpenGL and C++ Key Features\[\*\] Create 2D and 3D games completely, through a series of end-to-end game projects\[\*\] Learn to render high performance 2D and 3D graphics using OpenGL\[\*\] Implement a rudimentary game engine using step-by-step codeBook DescriptionOpenGL is one of the most popular rendering SDKs used to develop games. OpenGL has been used to create e...
2015
EN
Learn Facebook, Twitter, Instagram, LinkedIn, Pinterest, Skype, and More!My Social Media for Seniors helps you learn what social media is all about, and how to use it to connect with friends, families, and more. The full-color book provides a general overview of what social media is and what it does, then offers step-by-step instruction on how to use the most popular social media-- Facebook, LinkedIn, Pinterest, and Twitter. It also covers other so...
Women and Cultural Citizenship in Turkey
Mass Media and ‘Woman’s Voice’ Television
2015
EN
In 2005, a Turkish woman was shot dead by her son in an 'honour killing' for appearing on a popular women's talk show on television. The show invited ordinary women from lower socio-economic classes to speak of their experiences of family life: marriage, divorce, child custody rights and relations with in-laws. Here, Solen Sanli examines the diversification of mass media in Turkey following liberalization in the 1980s. Specifically looking at popular women's talk shows ("Woman's Voice" Tel...
Digital Scholarly Editing
Theories and PracticeS
2016
EN
This volume presents the state of the art in digital scholarly editing. Drawing together the work of established and emerging researchers, it gives pause at a crucial moment in the history of technology in order to offer a sustained reflection on the practices involved in producing, editing and reading digital scholarly editions—and the theories that underpin them.The unrelenting progress of computer technology has changed the nature of textual scholarship at the most fundamental le...











