Showing results for "gareth schott"
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Computer Games
Text, Narrative and Play
2014
EN
Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become increasingly sophisticated, and the complexities of game-play are ever more challenging. Meanw...
Violent Games
Rules, Realism and Effect
2016
EN
It was over a decade ago that experimental psychologists and media-effects researchers declared the debate on the effects of violent video gaming as “essentially over,” referring to the way violence in videogames increases aggressive thoughts, feelings and behaviors in players. Despite the decisive tone of this statement, neither the presence nor popularity of digital games has since diminished, with games continuing to attract new generations of players to experience its technological adv...
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Writing Great Books for Young Adults
Everything You Need to Know, from Crafting the Idea to Landing a Publishing Deal
2009
EN
From a top young adult literary agent, the only guide on how to write for young adultsWith an 87 percent increase in the number of titles published in the last two years, the young adult market is one of the healthiest segments in the industry. Despite this, little has been written to help authors hone their craft to truly connect with this audience. Writing Great Books for Young Adults gives writers the advice they need to tap this incredible market....
2013
EN
Writers Workshop of Science Fiction and Fantasy is a collection of essays and interviews by and with many of the movers-and-shakers in the industry. Each contributor covers the specific element of craft he or she excels in. Expect to find varying perspectives and viewpoints, which is why you many find differing opinions on any particular subject.This is, after all, a collection of advice from professional storytellers. And no two writers have made it to the stage via the same journ...
2011
EN
Accessible
Life on the Screen is a book not about computers, but about people and how computers are causing us to reevaluate our identities in the age of the Internet. We are using life on the screen to engage in new ways of thinking about evolution, relationships, politics, sex, and the self. Life on the Screen traces a set of boundary negotiations, telling the story of the changing impact of the computer on our psychological lives and our evolving ideas about minds, bodies, and ma...
Fun Inc.
Why games are the 21st Century's most serious business
2010
EN
Accessible
'Tom Chatfield's Fun Inc. is the most elegant and comprehensive defence of the status of computer games in our culture I have read, as well as a helpful compendium of research ... The numbers surrounding the sector are certainly thudding. By the end of 2008, annual sales of video games - not including consoles or devices - was $40 billion, comfortably outstripping the movie business. In the same year, Nintendo's employees were more profitable per head than Google's. The sheer perv...
2012
EN
Regardless of how much preparation you have or haven’t completed, if you are looking for a resource to support you on your novel-writing journey, then this is the guide for you. This inspirational and practical guide will walk you through each of the steps that you need to take to turn your creative story ideas into a well-rounded, publishable book. It will help you address those important initial questions such as: ‘Which genre of fiction am I best equipped to write?’ and ‘How c...
World of Warcraft and Philosophy
Wrath of the Philosopher King
2009
EN
Recognized by the Guinness Book of World Records as the most popular MMORPG (massively multiplayer online role-playing game) in videogame history, World of Warcraft is everywhere - from episodes of South Park and The Simpsons, to online series like Watch the Guild, accolades and awards from game critics, and prime-time commercials with Mr. T. Inevitably, such a cultural phenomenon triggers deeper questions. When does an assumed identity become r...
Dungeons and Dragons and Philosophy
Raiding the Temple of Wisdom
- Book 70 -
- Popular Culture and Philosophy
2012
EN
This volume will convince readers that the swift ascent of the tabletop role-playing game Dungeons and Dragons to worldwide popularity in the 1970s and 1980s is the most exciting event in popular culture since the invention of the motion picture.”Dungeons and Dragons and Philosophy presents twenty-one chapters by different writers, all D&D aficionados but with starkly different insights and points of view. It will be appreciated by thoughtful fans of the game, inc...
The Proteus Paradox
How Online Games and Virtual Worlds Change Us-And How They Don't
- by
- Nick Yee
2014
EN
Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism, Yee shows that virtual spaces perpetuate social norms and stereotypes from the offline world, transform play into labor, and inspire racial scapegoating and superstitious thinking. And the change t...
- Series -
- Thinking in Action
2008
EN
Can the internet solve the problem of mass education, and bring human beings to a new level of community? Drawing on a diverse array of thinkers from Plato to Kierkegaard, On the Internet argues that there is much in common between the disembodied, free floating web and Descartes' separation of mind and body. Hubert Dreyfus also shows how Kierkegaard's insights into the origins of a media-obsessed public anticipate the web surfer, blogger and chat room. Drawing on studies of the i...
The Fantasy Role-Playing Game
A New Performing Art
2017
EN
Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned elements, rarely focus on them. Instead, playing a fantasy role-playing game is much like acting out...











