Showing results for "frank e ritter"
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Running Behavioral Studies With Human Participants
A Practical Guide
2012
EN
Running Behavioral Experiments With Human Participants: A Practical Guide provides a concrete, practical roadmap for the implementation of experiments and controlled observation using human participants. Covering both conceptual and practical issues critical to implementing an experiment, the book is organized to follow the standard process in experiment-based research, covering such issues as potential ethical problems, risks to validity, experimental setup, running a stu...
Foundations for Designing User-Centered Systems
What System Designers Need to Know about People
2014
EN
Foundations for Designing User-Centered Systems introduces the fundamental human capabilities and characteristics that influence how people use interactive technologies. Organized into four main areas—anthropometrics, behaviour, cognition and social factors—it covers basic research and considers the practical implications of that research on system design. Applying what you learn from this book will help you to design interactive systems that are more usable, more useful and more ...
In Order to Learn
How the Sequence of Topics Influences Learning
2007
EN
Order affects the results you get: Different orders of presenting material can lead to qualitatively and quantitatively different learning outcomes. These differences occur in both natural and artificial learning systems. In Order to Learn shows how order effects are crucial in human learning, instructional design, machine learning, and both symbolic and connectionist cognitive models. Each chapter explains a different aspect of how the order in which material is presented can str...
Building Better Interfaces for Remote Autonomous Systems
An Introduction for Systems Engineers
2021
EN
This 'Open Access' SpringerBrief provides foundational knowledge for designing autonomous, asynchronous systems and explains aspects of users relevant to designing for these systems, introduces principles for user-centered design, and prepares readers for more advanced and specific readings. It provides context and the implications for design choices made during the design and development of the complex systems that are part of operation centers. As such, each chapter includes principles t...
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Experimental Human-Computer Interaction
A Practical Guide with Visual Examples
2012
EN
Experiments that require the use of human participants are time consuming and costly: it is important to get the process right the first time. Planning and preparation are key to success. This practical book takes the human-computer interaction researcher through the complete experimental process, from identifying a research question to designing and conducting an experiment, and then to analysing and reporting the results. The advice offered in this book draws on the author's twenty years...
Designing with the Mind in Mind
Simple Guide to Understanding User Interface Design Rules
2010
EN
Early user interface (UI) practitioners were trained in cognitive psychology, from which UI design rules were based. But as the field evolves, designers enter the field from many disciplines. Practitioners today have enough experience in UI design that they have been exposed to design rules, but it is essential that they understand the psychology behind the rules in order to effectively apply them. In Designing with the Mind in Mind, Jeff Johnson, author of the best selling GUI Bloopers, p...
Designing with the Mind in Mind
Simple Guide to Understanding User Interface Design Guidelines
2013
EN
Accessible
In this completely updated and revised edition of Designing with the Mind in Mind, Jeff Johnson provides you with just enough background in perceptual and cognitive psychology that user interface (UI) design guidelines make intuitive sense rather than being just a list or rules to follow. Early UI practitioners were trained in cognitive psychology, and developed UI design rules based on it. But as the field has evolved since the first edition of this book, designers enter the field from ma...
Wet Mind
The New Cognitive Neuroscience
2010
EN
How do our brains allow us to recognize objects and locate them accurately in space, use mental imagery to remember yesterday's breakfast, read, understand speech, learn to dance, and recall a new telephone number? Recent breakthroughs in brain scanning and computing techniques have allowed researchers to plumb the secrets of the healthy brain's operation; simultaneously, much new information has been learned about the nature and causes of neuropsychological deficits in animals and humans ...
Human-Computer Interaction
An Empirical Research Perspective
2012
EN
Accessible
Human-Computer Interaction: An Empirical Research Perspective is the definitive guide to empirical research in HCI. The book begins with foundational topics including historical context, the human factor, interaction elements, and the fundamentals of science and research. From there, you'll progress to learning about the methods for conducting an experiment to evaluate a new computer interface or interaction technique. There are detailed discussions and how-to analyses on models of interac...
Design Thinking Research
Studying Co-Creation in Practice
- Series -
- Business and Management (R0)
2012
EN
This book summarizes the results of the second year in the Design Thinking Research Program, a joint venture of Stanford University in Palo Alto and Hasso Plattner Institute in Potsdam. The authors have taken a closer look at the issue of co-creation from different points-of-view. The concept of co-creation can also be applied to the phase in which new ideas and related thought start to influence companies, the economy, our culture, and society. The perpetual pursuit for invention...
Learning Design
Conceptualizing a Framework for Teaching and Learning Online
2015
EN
Accessible
The new field of learning design has the potential to revolutionize not only technology in education, but the whole field of teaching and learning through the application of design thinking to education. Learning Design looks inside the "black box" of pedagogy to understand what teachers and learners do together, and how the best teaching ideas can be shared on a global scale. Learning design supports all pedagogical approaches, content areas, and fields of education.The b...
Content and Complexity
information Design in Technical Communication
2014
EN
Accessible
Information design is an emerging area in technical communication, garnering increased attention in recent times as more information is presented through both old and new media. In this volume, editors Michael J. Albers and Beth Mazur bring together scholars and practitioners to explore the issues facing those in this exciting new field.Treating information as it applies to technical communication, with a special emphasis on computer-centric industries, this volume delves into the ...











