Showing results for "daniel mcinerney"
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Open Source Geospatial Tools
Applications in Earth Observation
2014
EN
This book focuses on the use of open source software for geospatial analysis. It demonstrates the effectiveness of the command line interface for handling both vector, raster and 3D geospatial data. Appropriate open-source tools for data processing are clearly explained and discusses how they can be used to solve everyday tasks.A series of fully worked case studies are presented including vector spatial analysis, remote sensing data analysis, landcover classification and LiDAR proc...
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Unity 3.x Game Development Essentials
If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There’s lots of handholding through all the essentials, culminating in the building of a full 3D game.
2011
EN
If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There’s lots of handholding through all the essentials, culminating in the building of a full 3D game.Key FeaturesKick start your game development, and build ready-to-play 3D games with ease.Understand key concepts in game design including scripting, physics, instantiation, particle effects, and more.Test & optimize your game to perfection ...
Learning OpenCV
Computer Vision with the OpenCV Library
2008
EN
"This library is useful for practitioners, and is an excellent tool for those entering the field: it is a set of computer vision algorithms that work as advertised."-William T. Freeman, Computer Science and Artificial Intelligence Laboratory, Massachusetts Institute of TechnologyLearning OpenCV puts you in the middle of the rapidly expanding field of computer vision. Written by the creators of the free open source OpenCV library, this book introduces you to computer vision...
Learning XNA 4.0
Game Development for the PC, Xbox 360, and Windows Phone 7
2010
EN
Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format.Each chapter offers a self-containe...
Killer Game Programming in Java
Java Gaming & Graphics Programming
2009
EN
Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become best...
2013
EN
A short book with a lot of hands-on examples to help you learn in a practical way. This book is great for users, developers, and consultants who know the basic functions and processes of a GIS but want to know how to use QGIS to achieve the results they are used to a full-fledged GIS.
2013
EN
A Cookbook with wide range of recipes to allow you to learn game development with AndEngine quickly and efficiently. "AndEngine for Android Game Development Cookbook" is geared toward developers who are interested in working with the most up-to-date version of AndEngine, sporting the brand new GLES 2.0 branch. The book will be helpful for developers who are attempting to break into the mobile game market with plans to release fun and exciting games while eliminating a large portion of the ...
OpenGL 4.0 Shading Language Cookbook
With over 60 recipes, this Cookbook will teach you both the elementary and finer points of the OpenGL Shading Language, and get you familiar with the specific features of GLSL 4.0. A totally practical, hands-on guide.
2011
EN
With over 60 recipes, this Cookbook will teach you both the elementary and finer points of the OpenGL Shading Language, and get you familiar with the specific features of GLSL 4.0. A totally practical, hands-on guide.Key FeaturesA full set of recipes demonstrating simple and advanced techniques for producing high-quality, real-time 3D graphics using GLSL 4.0How to use the OpenGL Shading Language to implement lighting and shading techniquesUse t...
Programming Computer Vision with Python
Tools and algorithms for analyzing images
2012
EN
If you want a basic understanding of computer vision’s underlying theory and algorithms, this hands-on introduction is the ideal place to start. You’ll learn techniques for object recognition, 3D reconstruction, stereo imaging, augmented reality, and other computer vision applications as you follow clear examples written in Python.Programming Computer Vision with Python explains computer vision in broad terms that won’t bog you down in theory. You get complete code samples...
2013
EN
The book will help readers discover the various facilities of ImageJ through a tutorial-based approach. This book is targeted at scientists, engineers, technicians, and managers, and anyone who wishes to master ImageJ for image viewing, processing, and analysis. If you are a developer, you will be able to code your own routines after you have finished reading this book. No prior knowledge of ImageJ is expected.
Mastering OpenCV with Practical Computer Vision Projects
This is the definitive advanced tutorial for OpenCV, designed for those with basic C++ skills. The computer vision projects are divided into easily assimilated chapters with an emphasis on practical involvement for an easier learning curve.
2012
EN
This is the definitive advanced tutorial for OpenCV, designed for those with basic C++ skills. The computer vision projects are divided into easily assimilated chapters with an emphasis on practical involvement for an easier learning curve.Key FeaturesAllows anyone with basic OpenCV experience to rapidly obtain skills in many computer vision topics, for research or commercial useEach chapter is a separate project covering a computer vision problem, writ...
Web Mapping Illustrated
Using Open Source GIS Toolkits
2005
EN
With the help of the Internet and accompanying tools, creating and publishing online maps has become easier and rich with options. A city guide web site can use maps to show the location of restaurants, museums, and art venues. A business can post a map for reaching its offices. The state government can present a map showing average income by area.Developers who want to publish maps on the web often discover that commercial tools cost too much and hunting down the free tools scattered acro...











