Showing results for "benjamin woo"
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Getting a Life
The Social Worlds of Geek Culture
2018
EN
Comic book superheroes, fantasy kingdoms, and futuristic starships have become inescapable features of today's pop-culture landscape, and the people we used to deride as "nerds" or "geeks" have ridden their popularity and visibility to mainstream recognition. It seems it's finally hip to be square. Yet these conventionalized representations of geek culture typically ignore the real people who have invested time and resources to make it what it is.Getting a Life recentres o...
The Comics World
Comic Books, Graphic Novels, and Their Publics
2021
EN
WINNER OF THE 2022 COMICS STUDIES SOCIETY EDITED BOOK PRIZEContributions by Bart Beaty, T. Keith Edmunds, Eike Exner, Christopher J. Galdieri, Ivan Lima Gomes, Charles Hatfield, Franny Howes, John A. Lent, Amy Louise Maynard, Shari Sabeti, Rob Salkowitz, Kalervo A. Sinervo, Jeremy Stoll, Valerie Wieskamp, Adriana Estrada Wilson, and Benjamin WooThe Comics World: Comic Books, Graphic Novels, and Their Publics is the first collection to explicitly ex...
Point of Sale
Analyzing Media Retail
2019
EN
Point of Sale offers the first significant attempt to center media retail as a vital component in the study of popular culture. It brings together fifteen essays by top media scholars with their fingers on the pulse of both the changes that foreground retail in a digital age and the history that has made retail a fundamental part of the culture industries. The book reveals why retail matters as a site of transactional significance to industries as well as a crucial locus of meanin...
The Greatest Comic Book of All Time
Symbolic Capital and the Field of American Comic Books
2016
EN
Bart Beaty and Benjamin Woo work to historicize why it is that certain works or creators have come to define the notion of a "quality comic book," while other works and creators have been left at the fringes of critical analysis.
Scene Thinking
Cultural Studies from the Scenes Perspective
2018
EN
How is cultural activity shaped by the places where it unfolds? One answer has been found in the ‘scenes perspective’, a development within popular music studies that explains change and transformation within musical practices in terms of the social and institutional histories of scenes. Scene Thinking: Cultural Studies from the Scenes Perspective takes up this framework – and the mode of analysis that goes with it – as an important contribution to cultural analysis and social res...
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Coming of Age in Second Life
An Anthropologist Explores the Virtually Human
2015
EN
Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are endless, and all encountered through a computer screen. At the time of its initial publication...
How To Read a Film
Movies, Media, and Beyond
2013
EN
Monaco's book was an instant classic when it first came out, and with new sections in its anniversary edition, is more essential than ever. A landmark in media studies, it is unique in its sophisticated understanding of both the art and technology of film. Molly Haskell, criticWhen it was first published in 1977, HOW TO READ A FILM established itself as a genuine classic in film studies and has been considered by many to be the source on film and media.Monaco's original boo...
Fans, Bloggers, and Gamers
Exploring Participatory Culture
2006
EN
Brings together the highlights of a decade and a half of groundbreaking research into the cultural life of media consumersHenry Jenkins's pioneering work in the early 1990s promoted the idea that fans are among the most active, creative, critically engaged, and socially connected consumers of popular culture and that they represent the vanguard of a new relationship with mass media. Though marginal and largely invisible to the general public at the time, today, med...
Textual Poachers
Television Fans and Participatory Culture
2012
EN
Accessible
The twentieth anniversary edition of Henry Jenkins’s Textual Poachers brings this now-canonical text to a new generation of students interested in the intersections of fandom, participatory culture, popular consumption and media theory.Supplementing the original, classic text is an interview between Henry Jenkins and Suzanne Scott in which Jenkins reflects upon changes in the field since the original release of Textual Poachers. A study guide by Louisa Stein helps...
The Way Hollywood Tells It
Story and Style in Modern Movies
2006
EN
Hollywood moviemaking is one of the constants of American life, but how much has it changed since the glory days of the big studios? David Bordwell argues that the principles of visual storytelling created in the studio era are alive and well, even in today’s bloated blockbusters. American filmmakers have created a durable tradition—one that we should not be ashamed to call artistic, and one that survives in both mainstream entertainment and niche-marketed indie cinema. Bordwell traces the...
Celebrity and Power
Fame in Contemporary Culture
2014
EN
Simultaneously celebrated and denigrated, celebrities represent not only the embodiment of success, but also the ultimate construction of false value. Celebrity and Power questions the impulse to become embroiled with the construction and collapse of the famous, exploring the concept of the new public intimacy: a product of social media in which celebrities from Lady Gaga to Barack Obama are expected to continuously campaign for audiences in new ways. In a new Introductio...
2008
EN
A Comics Studies Reader offers the best of the new comics scholarship in nearly thirty essays on a wide variety of such comics forms as gag cartoons, editorial cartoons, comic strips, comic books, manga, and graphic novels.The anthology covers the pioneering work of Rodolphe Töpffer, the Disney comics of Carl Barks, and the graphic novels of Art Spiegelman and Chris Ware, as well as Peanuts, romance comics, and superheroes. It explores the stylistic achievements o...











