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- Computer Science (R0)
2013
EN
The digital information revolution has brought about profound changes in our society and our life. New devices and powerful software have made it possible for consumers worldwide to create, manipulate, share, and enjoy the multimedia information. Internet and wireless networks offer ubiquitous channels to deliver and to exchange multimedia information for such pur poses as remote collaboration, distant learning, and entertainment. With all these advances in multimedia coding and communicat...
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Learning OpenCV
Computer Vision with the OpenCV Library
2008
EN
"This library is useful for practitioners, and is an excellent tool for those entering the field: it is a set of computer vision algorithms that work as advertised."-William T. Freeman, Computer Science and Artificial Intelligence Laboratory, Massachusetts Institute of TechnologyLearning OpenCV puts you in the middle of the rapidly expanding field of computer vision. Written by the creators of the free open source OpenCV library, this book introduces you to computer vision...
Physically Based Rendering
From Theory to Implementation
2004
EN
Physically Based Rendering, Second Edition, describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featu...
2009
EN
OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perfor...
Computer Graphics
100% Pure Adrenaline
2011
EN
Nowadays, any person using a personal computer benefits from the developments in computer graphics. Operating systems and application programs with Graphical User Interfaces (GUls) belong to the simplest applications of computer graphics. Visualizations techniques, ranging from simple histograms to 3D animations showing changes of winds or currents overtime, use computer graphics in the same manner as popular computer games
2011
EN
H.264 Advanced Video Coding or MPEG-4 Part 10 is fundamental to a growing range of markets such as high definition broadcasting, internet video sharing, mobile video and digital surveillance. This book reflects the growing importance and implementation of H.264 video technology. Offering a detailed overview of the system, it explains the syntax, tools and features of H.264 and equips readers with practical advice on how to get the most out of the standard.Packed with clear ex...
2010
EN
A cookbook of algorithms for common image processing applicationsThanks to advances in computer hardware and software, algorithms have been developed that support sophisticated image processing without requiring an extensive background in mathematics. This bestselling book has been fully updated with the newest of these, including 2D vision methods in content-based searches and the use of graphics cards as image processing computational aids. It’s an ideal referenc...
2013
EN
Computer modeling and simulation (M&S) allows engineers to study and analyze complex systems. Discrete-event system (DES)-M&S is used in modern management, industrial engineering, computer science, and the military. As computer speeds and memory capacity increase, so DES-M&S tools become more powerful and more widely used in solving real-life problems.Based on over 20 years of evolution within a classroom environment, as well as on decades-long experience in developing simulation-b...
2005
EN
Introduction to Data Compression, Third Edition, is a concise and comprehensive guide to data compression. This book introduces the reader to the theory underlying today's compression techniques with detailed instruction for their applications using several examples to explain the concepts. Encompassing the entire field of data compression, it covers lossless and lossy compression, Huffman coding, arithmetic coding, dictionary techniques, context based compression, scalar and vector quanti...
Smartphone Energy Consumption
Modeling and Optimization
2014
EN
With an ever-increasing number of applications available for mobile devices, battery life is becoming a critical factor in user satisfaction. This practical guide provides you with the key measurement, modeling, and analytical tools needed to optimize battery life by developing energy-aware and energy-efficient systems and applications. As well as the necessary theoretical background and results of the field, this hands-on book also provides real-world examples, practical guidance on asses...
2016
EN
Designed to help teach and understand communication systems using a classroom-tested, active learning approach.Discusses communication concepts and algorithms, which are explained using simulation projects, accompanied by MATLAB and SimulinkProvides step-by-step code exercises and instructions to implement execution sequencesIncludes a companion website that has MATLAB and Simulink model samples and templates (password: matlab)
Guide to Voice and Video over IP
For Fixed and Mobile Networks
2013
EN
This book presents a review of the latest advances in speech and video compression, computer networking protocols, the assessment and monitoring of VoIP quality, and next generation network architectures for multimedia services. The book also concludes with three case studies, each presenting easy-to-follow step-by-step instructions together with challenging hands-on exercises. Features: provides illustrative worked examples and end-of-chapter problems; examines speech and video compressio...











