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Society Against the State
Essays in Political Anthropology
- Translated by
- Robert HurleyAbe Stein
2020
EN
Accessible
In this seminal, founding work of political anthropology, Pierre Clastres takes on some of the most abiding and essential questions of human civilization: What is power? What is society? How, among all the possible modes of political organization, did we come to choose the monolithic State model and its accompanying regimes of coercion? As Clastres shows, other and different regimes do indeed exist, and they existed long before ours — regimes in which power, though it manifests itself ever...
2013
EN
Accessible
From Pong to Madden NFL to Wii Fit, Sports Videogames argues for the multiple ways that sports videogames—alongside televised and physical sports—impact one another, and how players and viewers make sense of these multiple forms of play and information in their daily lives. Through case studies, ethnographic explorations, interviews and surveys, and by analyzing games, players, and the sports media industry, contributors from a wide vari...
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The Most Human Human
What Talking with Computers Teaches Us About What It Means to Be Alive
2011
EN
Accessible
**A playful, profound book that is not only a testament to one man's efforts to be deemed more human than a computer, but also a rollicking exploration of what it means to be human in the first place.“Terrific. ... Art and science meet an engaged mind and the friction produces real fire.” —The New Yorker**Each year, the AI community convenes to administer the famous (and famously controversial) Turing test, pitting sophisticated software programs against humans to ...
The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories
How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories
2011
EN
"A broad and deep look at how electronic media are changing storytelling . . . . Completely fascinating." —Booklist, starred reviewNot long ago we were spectators, passive consumers of mass media. Now, on YouTube and blogs and Facebook and Twitter, we are media. No longer content in our traditional role as couch potatoes, we approach television shows, movies, even advertising as invitations to participate—as experiences to immerse ourselves in at will. Frank Rose ...
Infinite Reality
The Hidden Blueprint of Our Virtual Lives
2011
EN
"Enough with speculation about our digital future. Infinite Reality is the straight dope on what is and isn't happening to us right now, from two of the only scientists working on the boundaries between real life and its virtual extensions."—Douglas Rushkoff, author of Program or Be ProgrammedCan our brains recognize where "reality" ends and "virtual" begins? Where will technology lead us in five, fifty, or five hundred years? An unrivaled ...
Coming of Age in Second Life
An Anthropologist Explores the Virtually Human
2015
EN
Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are endless, and all encountered through a computer screen. At the time of its initial publication...
Thinking Machines
The Quest for Artificial Intelligence--and Where It's Taking Us Next
2017
EN
Accessible
A fascinating look at Artificial Intelligence, from its humble Cold War beginnings to the dazzling future that is just around the corner.When most of us think about Artificial Intelligence, our minds go straight to cyborgs, robots, and sci-fi thrillers where machines take over the world. But the truth is that Artificial Intelligence is already among us. It exists in our smartphones, fitness trackers, and refrigerators that tell us when the milk will expire. In some...
Dawn of the New Everything
Encounters with Reality and Virtual Reality
2017
EN
The father of virtual reality explains its dazzling possibilities by reflecting on his own lifelong relationship with technology.Named one of the best books of 2017 by The Economist, The Wall Street Journal, & Vox"A deeply human, highly personal, and beautifully told story." —Dave EggersBridging the gap between tech mania and the experience of being inside the human body , Dawn of the Ne...
2011
EN
In the past decade, the videogaming industry has grown immensely. The atmosphere for the next generation is notably very different today than it was back then. No longer do people question whether women play, but what they are playing. Gamer shame is dwindling, and the world is changing. This book,a compilation of articles from the WomenGamers.Com site, revels in the evolution of an industry.
Fans, Bloggers, and Gamers
Exploring Participatory Culture
2006
EN
Brings together the highlights of a decade and a half of groundbreaking research into the cultural life of media consumersHenry Jenkins's pioneering work in the early 1990s promoted the idea that fans are among the most active, creative, critically engaged, and socially connected consumers of popular culture and that they represent the vanguard of a new relationship with mass media. Though marginal and largely invisible to the general public at the time, today, med...
Moral Machines
Teaching Robots Right from Wrong
2008
EN
Computers are already approving financial transactions, controlling electrical supplies, and driving trains. Soon, service robots will be taking care of the elderly in their homes, and military robots will have their own targeting and firing protocols. Colin Allen and Wendell Wallach argue that as robots take on more and more responsibility, they must be programmed with moral decision-making abilities, for our own safety. Taking a fast paced tour through the latest thinking about philosoph...
- Series -
- Communication and Society
2008
EN
Television entertainment rules supreme, one of the world’s most important disseminators of information, ideas, and amusement. More than a parade of little figures in a box, it is deeply embedded in everyday life, in how we think, what we think and care about, and who we think and care about it with.But is television entertainment art? Why do so many love it and so many hate or fear it? Does it offer a window to the world, or images of a fake world? How is it political and how does ...











