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eBooks in de categorie Gameprogrammeren - Graphics

Als je eBooks uit de categorie Gameprogrammeren - Graphics' leuk vindt, dan vind je deze toptitels ook geweldig.
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  • Leading with Sound

    Proactive Sound Practices in Video Game Development

    door Rob Bridgett ...
    Leading with Sound is the must-have companion guide to working on video game projects. Focused on the creative, collaborative, philosophical and organizational skills behind game sound and eschewing the technical, this book celebrates the subjects most essential to leading with sound in video game development at any level. Refuting the traditional optics of sound as a service in favour of sound as ... Meer lezen

    48,58 €

  • Real-Time 3D Rendering with DirectX and HLSL

    A Practical Guide to Graphics Programming

    door Paul Varcholik ...
    Serie series Game Design
    Get Started Quickly with DirectX 3D Programming: No 3D Experience NeededThis step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries.Next, ... Meer lezen

    51,93 €

  • Total War: Warhammer Game Guide

    door Wiki Guide ...
    The Total War: Warhammer guide contains all the information required to fully comprehend this extremely complex and demanding title. Here you can find practical advices concerning all the gameplay mechanisms appearing in the game - public order, corruption, or keeping a stable economy.Additionally, the guide contains detailed descriptions of all of available factions in the game: Empire, Dwarves, ... Meer lezen

    2,99 € of Gratis met Kobo Plus

  • Press Reset

    Ruin and Recovery in the Video Game Industry

    door Jason Schreier ...
    From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next.Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of ... Meer lezen

    Was 9,49 € Nu 1,49 €

  • Play Nice

    The Rise, Fall, and Future Of Blizzard Entertainment

    door Jason Schreier ...
    **A NEW YORK TIMES BESTSELLER AND AN NPR BEST BOOK OF 2024From a New York Times bestselling author and investigative journalist comes The Social Network for the video game industry: a riveting examination of Blizzard Entertainment's rise and shocking downfall—"A fast paced thrill ride, perfect for anyone who has ever played a video game" (Ben Mezrich).**For video game fans, the name Blizzard ... Meer lezen

    9,49 €

  • Imaginable

    How to see the future coming and be ready for anything

    door Jane McGonigal ...
    World-renowned future forecaster, game designer, and NEW YORK TIMES bestselling author Jane McGonigal gives us the tools to imagine the future without fear.How can we be confident about making plans?How might we feel secure despite the future being unknown?How do we learn to feel at peace with the unexpected?Today it feels more challenging than ever to feel unafraid, hopeful, and equipped to face ... Meer lezen

    14,99 €

  • The Art of Game Design

    A Book of Lenses, Third Edition

    door Jesse Schell ...
    The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games.Good game design happens when you view your game from as many ... Meer lezen

    72,87 €

  • Theory of Fun for Game Design

    door Raph Koster ...
    Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.Why do some games become ... Meer lezen

    19,07 €

  • Designing Games

    A Guide to Engineering Experiences

    door Tynan Sylvester ...
    Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games. You'll learn principles and practices for crafting games that generate emotionally charged experiences - a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.In clear and approachable prose, design pro Tynan ... Meer lezen

    23,31 €

  • A Quick Guide to 2d Infinite Runners with Unity

    Quick Guides, #3

    door Patrick Felicia ...
    Serie Boek 3 - Quick Guides
    It can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a particular topic and get started fast.This book is part of a series entitled A Quick Guide To, and does just this. In this book series, you have the opportunity to get started on a particular topic in less than 60 minutes, delving ... Meer lezen

    Gratis

  • A Quick Guide to Artificial Intelligence with Unity

    Quick Guides, #4

    door Patrick Felicia ...
    Serie Boek 4 - Quick Guides
    Why this book can help you to get started fast with Artificial Intelligence and UnityIt can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a particular topic and get started fast.This book is part of a series entitled "Quick Guides" and does just this. In this book series, you have the ... Meer lezen

    Gratis

  • Invent Your Own Computer Games with Python, 4th Edition

    door Al Sweigart ...
    Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before!Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. ... Meer lezen

    19,49 €

  • A Playful Production Process

    For Game Designers (and Everyone)

    How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management.This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the ... Meer lezen

    32,43 €

  • A Quick Guide to Card Games with Unity

    Quick Guides, #5

    door Patrick Felicia ...
    Serie Boek 5 - Quick Guides
    Why this book can help you to get started fast with Card Games and UnityIt can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a specific topic and get started fast.This book is part of a series entitled "Quick Guides", and does just this. In this book series, you have the opportunity to get ... Meer lezen

    Gratis

  • Coding with Roblox Lua in 24 Hours

    The Official Roblox Guide

    In just 24 lessons of one hour or less, Coding with Roblox Lua in 24 Hours: The Official Roblox Guide helps you learn all the skills and techniques you'll need to code your own Roblox experiences. Perfect for beginners, each short and easy lesson builds upon everything that's come before, helping you quickly master the essentials of Lua programming. Step-by-step instructions walk you through ... Meer lezen

    21,40 €

  • La saga Final Fantasy VII Remake

    door Pierre Lovati ...
    Final Fantasy VII est un jeu culte qui a fait découvrir le genre du J-RPG à toute une génération. Vingt-trois années plus tard, son remake doit relever un défi tout aussi grand : raviver les souvenirs de cette même génération. Etrangement, Final Fantasy VII Remake ne refait pas, il ne recrée pas - non - il réinvente. C'est ainsi qu'il tire sa singularité, en ne rendant pas son modèle obsolète, ... Meer lezen

    11,99 €

  • Racing the Beam

    The Atari Video Computer System

    Serie series Platform Studies
    Exploring the cultural and technical influence of the Atari VCS video game console, with examples from 6 famous game cartridges like Pac-Man, Combat, and Star Wars: The Empire Strikes Back!The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of ... Meer lezen

    15,57 €

  • C# Programming from Zero to Proficiency (Introduction)

    C# from Zero to Proficiency, #0

    door Patrick Felicia ...
    Serie Boek 0 - C# from Zero to Proficiency
    Stop Trying to Learn C# the Hard way.Without my book, most people spend too long trying to learn C# the hard way. This book is the only one that will get you to learn C# fast without wasting so much time. It includes instructions that painlessly teach you the necessary skills to master C# and to create your first apps.What You Will LearnAfter completing this book, you will be able to:Create your ... Meer lezen

    Gratis

  • La Légende Final Fantasy XV

    Création - Univers - Décryptage

    Serie Boek 10 - La Légende Final Fantasy
    Décryptage de la célèbre série, aimée et détestée.Final Fantasy XV , comme chaque épisode de la série Final Fantasy depuis le VIII , a déchaîné les passions, créant une scission entre les adorateurs et ceux, déçus, qui n’ont pas retrouvé les promesses du projet originel, Final Fantasy Versus XIII . Jeu-événement qui s’est écoulé à plusieurs millions d’exemplaires, Final Fantasy XV est ici analysé ... Meer lezen

    11,99 €

  • La Légende Final Fantasy XII & Ivalice

    Création - univers - décryptage

    door Rémi Lopez ...
    Serie Boek 8 - La Légende Final Fantasy
    Redécouvrez l'histoire de l'univers mythologique Ivalice, à l'origine d'une collection de jeux vidéos à succès : Final Fantasy Tactics, FF Tactics Advance, FF Tactics A2, Final Fantasy XII : Revenant Wings et Vagrant Story.La collection Final Fantasy s'étoffe encore plus et sort même de ses limites pour traiter du douzième épisode de la saga, ainsi que de tous les titres constituant la mythologie ... Meer lezen

    11,99 €

  • Coding with Minecraft

    Build Taller, Farm Faster, Mine Deeper, and Automate the Boring Stuff

    door Al Sweigart ...
    A hands-on introduction to coding that teaches you how to program bots to do cool things in the game you love--Minecraft! This book takes the robotic "turtle" method, and extends it to the 3D, interactive world of Minecraft.You've mined for diamonds, crafted dozens of tools, and built all sorts of structures--but what if you could program robots to do all of that for you in a fraction of the time ... Meer lezen

    13,66 €

  • Sidemen: The Book

    The subject of the hit new Netflix documentary

    door The Sidemen ...
    Billions of you have watched their videos and millions of you have followed them on social media.So here we go; it's time to back up because YouTube superstars, The Sidemen, are finally here in book form and they're dishing the dirt on each other as well as the YouTube universe.There's nowhere to hide as KSI, Miniminter, Behzinga, Zerkaa,Vikkstar123, Wroetoshaw and Tobjizzle go in hard on their ... Meer lezen

    3,99 €

  • Building Blocks of Tabletop Game Design

    An Encyclopedia of Mechanisms

    Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of different mechanisms, organized by category. Each has a description of how it works, discussion of its pros and cons, how it can be implemented, and examples of specific games that use it. Building Blocks can be read cover to cover, used as a reference when looking for inspiration for a new design, help ... Meer lezen

    72,23 €

  • Les Serious Games

    Une Révolution

    Les jeux vidéos peuvent-ils être des outils pédagogiques ?Partant du postulat que le jeu est la meilleure pédagogie qui soit, et actualisant ce principe à l’ère du numérique, cet ouvrage propulse les jeux vidéo au-devant de la scène scolaire : il introduit et soutient l’usage des serious games dans l’éducation !Dès lors qu’ils équilibrent parfaitement les aspects ludique et éducatif, les jeux ... Meer lezen

    18,99 €