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Required Reading Range eBook-reihen

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  • Video Game Design

    Principles and Practices from the Ground Up

    von Michael Salmond …
    Serien series Required Reading Range
    Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design.Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals … Lesen Sie mehr

    € 37,39

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  • The Inevitable

    Understanding the 12 Technological Forces That Will Shape Our Future

    von Kevin Kelly …
    **A New York Times BestsellerFrom one of our leading technology thinkers and writers, a guide through the twelve technological imperatives that will shape the next thirty years and transform our lives**Much of what will happen in the next thirty years is inevitable, driven by technological trends that are already in motion. In this fascinating, provocative new book, Kevin Kelly provides an … Lesen Sie mehr

    € 9,12

  • Emotional Design

    Why We Love (or Hate) Everyday Things

    von Don Norman …
    Why attractive things work better—and other crucial insights into human-centered design.**“You'll never see housewares the same way again.”—**WiredEmotions are inseparable from how we humans think, choose, and act. In Emotional Design, cognitive scientist Don Norman shows how the principles of human psychology apply to the invention and design of new technologies and products. Building on his … Lesen Sie mehr

    Zuvor € 11,99 Jetzt € 1,49

  • Enchanted Objects

    Innovation, Design, and the Future of Technology

    von David Rose …
    In the tradition of Who Owns the Future, an MIT Media Lab scientist imagines how everyday objects can intuit our needs, improve our lives, and form “an ethereal interconnection of gadgets and human desires that...will pervade our lives in the very near future” (The Wall Street Journal).We are now standing at the precipice of the next transformative development, a world in which technology becomes … Lesen Sie mehr

    € 15,24

  • Rise of the Videogame Zinesters

    How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives,and People Like You Are Taking Back an Art Form

    von Anna Anthropy …
    "Anna Anthropy is a key personality in the ongoing paradigm shift that is slowly changing the way videogames are understood, by creators and players, and by the wider culture."—Patrick Alexander, Eegra.com"Equal parts autobiography, ethnography, and how-to manual, this book concisely makes the case for the unique power of 'zinester' games."—Adam Parrish, NYU's Interactive Telecommunication Program … Lesen Sie mehr

    € 9,34

  • Designing for Interaction

    Creating Innovative Applications and Devices

    von Dan Saffer …
    Serien series Voices That Matter
    Building products and services that people interact with is the big challenge of the 21st century. Dan Saffer has done an amazing job synthesizing the chaos into an understandable, ordered reference that is a bookshelf must-have for anyone thinking of creating new designs.”— Jared Spool, CEO of User Interface EngineeringInteraction design is all around us. If you’ve ever wondered why your mobile … Lesen Sie mehr

    € 35,63

  • Game Design

    How to Create Video and Tabletop Games, Start to Finish

    von Lewis Pulsipher …
    Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical … Lesen Sie mehr

    € 11,32

  • The Design of Future Things

    von Don Norman …
    **An illuminating look at smart technology, by the legendary designer and author of The Design of Everyday Things.“Written with wit, authority and the pragmatic, everyman touch that probably made Norman so good at his job in the first place.”—BBC Focus Magazine**In The Design of Future Things, bestselling author Donald A. Norman presents a revealing examination of smart technology, from smooth … Lesen Sie mehr

    € 9,49

  • Designing Games

    A Guide to Engineering Experiences

    von Tynan Sylvester …
    Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games. You'll learn principles and practices for crafting games that generate emotionally charged experiences - a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.In clear and approachable prose, design pro Tynan … Lesen Sie mehr

    € 24,19

  • Escape the Game: How to Make Puzzles and Escape Rooms

    von Adam Clare …
    If you are thinking of opening an escape game or are wondering what goes on behind-the-scenes at an escape game this book is for you.Escape the Game addresses the most common questions that people have about designing, making, and running escape rooms.In the book you will discover:-How to design for a fun play experience-What documentation you need-How to design for a fun play experience-Ways to … Lesen Sie mehr

    € 8,49

  • Brain Gain

    Technology and the Quest for Digital Wisdom

    von Marc Prensky …
    "In an age where the answer to every question is at your fingertips, where does the human brain fit in?"In one hand-held object, we are able to manage all of our calendars, documents, and interpersonal relationships with such ease that many people are lost when forced to do perform these tasks without the aid of electronics. Often heard are the calls for less technology and more face-to-face … Lesen Sie mehr

    € 12,31

  • Fun Inc.

    Why games are the 21st Century's most serious business

    von Tom Chatfield …
    'Tom Chatfield's Fun Inc. is the most elegant and comprehensive defence of the status of computer games in our culture I have read, as well as a helpful compendium of research ... The numbers surrounding the sector are certainly thudding. By the end of 2008, annual sales of video games - not including consoles or devices - was $40 billion, comfortably outstripping the movie business. In the same … Lesen Sie mehr

    € 12,99