Showing results for "karin coninx"
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Pervasive Computing Technologies for Healthcare
19th EAI International Conference, Pervasive Health 2025, Eindhoven, The Netherlands, October 15–17, 2025, Proceedings, Part I
2026
EN
Accessible
This two-volume set LNICST 693-694 constitutes the refereed proceedings of the19th EAI International Conference on Pervasive Computing Technologies for Healthcare, Pervasive Health 2025, held in Eindhoven, The Netherlands during October 15–17, 2025.The 43 full papers, 10 posters, 6 position papers, and 3 workshop proposals presented in these volumes were carefully reviewed and selected from 140 submissions. They are organized into topical sections as follows:Part I: AI Comp...
Pervasive Computing Technologies for Healthcare
19th EAI International Conference, Pervasive Health 2025, Eindhoven, The Netherlands, October 15–17, 2025, Proceedings, Part II
2026
EN
Accessible
This two-volume set LNICST 693-694 constitutes the refereed proceedings of the19th EAI International Conference on Pervasive Computing Technologies for Healthcare, Pervasive Health 2025, held in Eindhoven, The Netherlands during October 15–17, 2025.The 43 full papers, 10 posters, 6 position papers, and 3 workshop proposals included in these volumes were carefully reviewed and selected from 140 submissions. They are organized into topical sections as follows:Part I: AI Compa...
Collaboration in Creative Design
Methods and Tools
- Series -
- Computer Science (R0)
2016
EN
This book presents a number of new methods, tools, and approaches aimed to assist researchers and designers during the early stages of the design process, focusing on the need to approach the development of new interactive products, systems and related services by closely observing the needs of potential end-users through adopting a design thinking approach.A wide range of design approaches are explored, some emphasizing on the physicality of interaction and the products designed, ...
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The UX Book
Process and Guidelines for Ensuring a Quality User Experience
2012
EN
The UX Book, winner of a 2013 Most Promising New Textbook Award from the Text and Academic Authors Association, is a comprehensive textbook on designing interaction to ensure a quality user experience. Combining breadth, depth, and practical applications, this book takes a time-tested process-and-guidelines approach that provides readers with actionable methods and techniques while retaining a firm grounding in human-computer interaction (HCI) concepts and theory.The autho...
Designing for Interaction
Creating Innovative Applications and Devices
- Series -
- Voices That Matter
2009
EN
Building products and services that people interact with is the big challenge of the 21st century. Dan Saffer has done an amazing job synthesizing the chaos into an understandable, ordered reference that is a bookshelf must-have for anyone thinking of creating new designs.”— Jared Spool, CEO of User Interface EngineeringInteraction design is all around us. If you’ve ever wondered why your mobile phone looks pretty but doesn’t work well, you’ve confronted bad interaction desi...
Persuasion and Influence
The Science and Art of Effective Presentation
2010
EN
The way people persuade or influence others is about to change forever. This book moves away from the traditional hit-and-miss methods of persuasion, by applying real science to this fundamental business and life skill. From a business perspective, the very practical process described in this book allows anyone to rapidly create a truly persuasive message, that is very easy to understand, and highly influential. Because this proven methodology can be used to create very real business success,...
Observing the User Experience
A Practitioner's Guide to User Research
2012
EN
Observing the User Experience: A Practitioner's Guide to User Research aims to bridge the gap between what digital companies think they know about their users and the actual user experience. Individuals engaged in digital product and service development often fail to conduct user research. The book presents concepts and techniques to provide an understanding of how people experience products and services. The techniques are drawn from the worlds of human-computer interaction, marketing, an...
Interface Design for Learning
Design Strategies for Learning Experiences
2013
EN
In offices, colleges, and living rooms across the globe, learners of all ages are logging into virtual laboratories, online classrooms, and 3D worlds. Kids from kindergarten to high school are honing math and literacy skills on their phones and iPads. If that weren’t enough, people worldwide are aggregating internet services (from social networks to media content) to learn from each other in “Personal Learning Environments.” Strange as it sounds, the future of education is now as much in t...
2010
EN
Engage and teach your team wherever and whenever—from one of the world's leading e-learning authorities.The digital electronics revolution keeps us connected with almost anyone around the world and makes information available anywhere, at anytime. In the workplace, the impact has been great, propelling mobile learning to the forefront of training and education. Dr. Gary Woodill, a senior analyst at a leading e-learning research firm shows you how mobile learning is evolving, and ...
Designing the Search Experience
The Information Architecture of Discovery
2012
EN
Search is not just a box and ten blue links. Search is a journey: an exploration where what we encounter along the way changes what we seek. But in order to guide people along this journey, designers must understand both the art and science of search.In Designing the Search Experience, authors Tony Russell-Rose and Tyler Tate weave together the theories of information seeking with the practice of user interface design. - Understand how people search, and how the concepts of information see...
Design Thinking
Understand – Improve – Apply
- Series -
- Business and Management (R0)
2010
EN
“Everybody loves an innovation, an idea that sells.“ But how do we arrive at such ideas that sell? And is it possible to learn how to become an innovator? Over the years Design Thinking – a program originally developed in the engineering department of Stanford University and offered by the two D-schools at the Hasso Plattner Institutes in Stanford and in Potsdam – has proved to be really successful in educating innovators. It blends an end-user focus with multidisciplinary collaboration an...
Smart Things
Ubiquitous Computing User Experience Design
2010
EN
The world of smart shoes, appliances, and phones is already here, but the practice of user experience (UX) design for ubiquitous computing is still relatively new. Design companies like IDEO and frogdesign are regularly asked to design products that unify software interaction, device design and service design -- which are all the key components of ubiquitous computing UX -- and practicing designers need a way to tackle practical challenges of design. Theory is not enough for them -- luckil...











