Showing results for "jonathan freeman"
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2025
EN
The full eBook version of Selected Movements for Solo Trumpet transcribed from the Cello Suites in fixed-layout format.Selected Movements for Solo Trumpet transcribed from the Cello Suites presents a carefully curated selection of twelve movements from Bach's Six Suites for Solo Violoncello (BWV 1007-1012), expertly transcribed for B flat trumpet by Jonathan Freeman-Attwood, who translates Bach's musical language in a compelling idiom for the instr...
Immersed in Media
Telepresence Theory, Measurement & Technology
- Series -
- Computer Science (R0)
2015
EN
Highlights key research currently being undertaken within the field of telepresence, providing the most detailed account of the field to date, advancing our understanding of a fundamental property of all media - the illusion of presence; the sense of “being there” inside a virtual environment, with actual or virtual others. This collection has been put together by leading international scholars from America, Europe, and Asia. Together, they describe the state-of-the-art in presence theory,...
Symbiotic Interaction
Third International Workshop, Symbiotic 2014, Helsinki, Finland, October 30-31, 2014, Proceedings
2014
EN
This book constitutes the proceedings of the third International Workshop on Symbiotic Interaction, Symbiotic 2014, held in Helsinki, Finland, in October 2014.The 8 full papers and 5 short papers presented in this volume were carefully reviewed and selected from 16 submissions. They are organized in topical sections named: definitions of symbiotic interaction; reviews of implicit interaction; example applications; experimenting with users; and demos and posters.
Symbiotic Interaction
5th International Workshop, Symbiotic 2016, Padua, Italy, September 29–30, 2016, Revised Selected Papers
2017
EN
This book is published open access under a CC BY license.This book constitutes the proceedings of the 5th International Workshop on Symbiotic Interaction, Symbiotic 2016, held in Padua, Italy, in October 2016.The 12 full papers and 3 short papers presented in this volume were carefully reviewed and selected from 23 submissions. The idea of symbiotic systems put forward in this workshop capitalizes on the computers’ ability to implicitly detect the users goals, preferences o...
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Virtual, Augmented and Mixed Reality
8th International Conference, VAMR 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016. Proceedings
2016
EN
This volume constitutes the refereed proceedings of the 8th International Conference on HCI in Virtual, Augmented and Mixed Reality, VAMR 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, which took place in Toronto, Canada, in July 2016.HCII 2016 received a total of 4354 submissions, of which 1287 papers were accepted for publication after a careful reviewing process.The 70 papers presented in this volume are organized in topic...
- Series -
- Computer Science (R0)
2011
EN
This book provides a broad survey of advanced pattern recognition techniques for human behavior analysis. Clearly structured, the book begins with concise coverage of the major concepts, before introducing the most frequently used techniques and algorithms in detail, and then discussing examples of real applications. Features: contains contributions from an international selection of experts in the field; presents a thorough introduction to the fundamental topics of human behavior analysis...
Eye Gaze in Intelligent User Interfaces
Gaze-based Analyses, Models and Applications
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- Computer Science (R0)
2013
EN
Remarkable progress in eye-tracking technologies opened the way to design novel attention-based intelligent user interfaces, and highlighted the importance of better understanding of eye-gaze in human-computer interaction and human-human communication. For instance, a user’s focus of attention is useful in interpreting the user’s intentions, their understanding of the conversation, and their attitude towards the conversation. In human face-to-face communication, eye gaze plays an important...
The VR Book
Human-Centered Design for Virtual Reality
2015
EN
This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences. Without a clear understanding of the human side of virtual reality (VR), the experience will always fail.The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly...
3D User Interfaces
Theory and Practice
2004
EN
Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book:“What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.”—Jim Foley“At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.”
Human-Computer Interaction
An Empirical Research Perspective
2012
EN
Accessible
Human-Computer Interaction: An Empirical Research Perspective is the definitive guide to empirical research in HCI. The book begins with foundational topics including historical context, the human factor, interaction elements, and the fundamentals of science and research. From there, you'll progress to learning about the methods for conducting an experiment to evaluate a new computer interface or interaction technique. There are detailed discussions and how-to analyses on models of interac...
Game Analytics
Maximizing the Value of Player Data
- Series -
- Computer Science (R0)
2013
EN
Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence ...
2013
EN
Visuo-Spatial Working Memory in Website NavigationCognitive processing of visual design elements in virtual environments











