Showing results for "anna lubiw"
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Algorithms and Data Structures
17th International Symposium, WADS 2021, Virtual Event, August 9–11, 2021, Proceedings
2021
EN
This book constitutes the refereed proceedings of the 17th International Symposium on Algorithms and Data Structures, WADS 2021, held in virtually in August 2021. The 47 full papers, presented together with two invited lectures, were carefully reviewed and selected from a total of 123 submissions. They present original research on the theory, design and application of algorithms and data structures.
Graph Drawing and Network Visualization
23rd International Symposium, GD 2015, Los Angeles, CA, USA, September 24-26, 2015, Revised Selected Papers
2015
EN
This book constitutes the proceedings of the 23rd International Symposium on Graph Drawing and Network Visualization, GD 2015, held in Los Angeles, Ca, USA, in September 2015.The 35 full papers presented together with 7 short papers and 8 posters in this volume were carefully reviewed and selected from 77 submissions. Graph Drawing is concerned with the geometric representation of graphs and constitutes the algorithmic core of Network Visualization. Graph Drawing and Network Visual...
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The Pattern On The Stone
The Simple Ideas That Make Computers Work
2014
EN
Most people are baffled by how computers work and assume that they will never understand them. What they don't realize -- and what Daniel Hillis's short book brilliantly demonstrates -- is that computers' seemingly complex operations can be broken down into a few simple parts that perform the same simple procedures over and over again. Computer wizard Hillis offers an easy-to-follow explanation of how data is processed that makes the operations of a computer seem as straightforward as thos...
Graph Theory with Algorithms and its Applications
In Applied Science and Technology
- Series -
- Engineering (R0)
2012
EN
The book has many important features which make it suitable for both undergraduate and postgraduate students in various branches of engineering and general and applied sciences. The important topics interrelating Mathematics & Computer Science are also covered briefly. The book is useful to readers with a wide range of backgrounds including Mathematics, Computer Science/Computer Applications and Operational Research. While dealing with theorems and algorithms, emphasis is laid on construct...
2013
EN
Reverse Engineering in Control Design proposes practical approaches to building a standard H-infinity problem taking into account an initial controller. Such approaches allow us to mix various control objectives and to initialize procedures for a fixed-structure controller design. They are based on the Observer-Based Realization (OBR) of controllers. The interest of OBR from the controller implementation point of view is detailed and highlighted in this book through academic examples. An o...
- Series -
- Engineering (R0)
2012
EN
The recent trend in user-customized product design requires the shape of products to be automatically adjusted according to the human body’s shape, so that people will feel more comfortable when wearing these products. Geometric approaches can be used to design the freeform shape of products worn by people, which can greatly improve the efficiency of design processes in various industries involving customized products (e.g., garment design, toy design, jewel design, shoe design, and design...
Algorithm & SoC Design for Automotive Vision Systems
For Smart Safe Driving System
- Series -
- Engineering (R0)
2014
EN
An emerging trend in the automobile industry is its convergence with information technology (IT). Indeed, it has been estimated that almost 90% of new automobile technologies involve IT in some form. Smart driving technologies that improve safety as well as green fuel technologies are quite representative of the convergence between IT and automobiles. The smart driving technologies include three key elements: sensing of driving environments, detection of objects and poten...
Analog, Digital and Multimedia Telecommunications
Basic and Classic Principles
2011
EN
The book introduces three parts of telecommunications. Analog Telecommunications Signals and spectra; linear-continuous and exponential waves modulations; AM and FM systems noise; TDM and FDM; pulse modulation; sampling theorem; pulse amplitude and pulse width modulations; pulse position and pulse code modulations; PSK; FSK; data transmission; base-band transmission; error control; circuit noise; noise sources; noise fi gure; and noise temperature. Digital TelecommunicationsElements of a d...
- Series -
- Computer Science (R0)
2014
EN
This book presents an interdisciplinary selection of cutting-edge research on RGB-D based computer vision. Features: discusses the calibration of color and depth cameras, the reduction of noise on depth maps and methods for capturing human performance in 3D; reviews a selection of applications which use RGB-D information to reconstruct human figures, evaluate energy consumption and obtain accurate action classification; presents an approach for 3D object retrieval and for the reconstructio...
Digital Video and HD
Algorithms and Interfaces
2012
EN
Digital Video and HD: Algorithms and Interfaces provides a one-stop shop for the theory and engineering of digital video systems. Equally accessible to video engineers and those working in computer graphics, Charles Poynton's revision to his classic text covers emergent compression systems, including H.264 and VP8/WebM, and augments detailed information on JPEG, DVC, and MPEG-2 systems. This edition also introduces the technical aspects of file-based workflows and outlines the emerging dom...
2012
EN
Modern blockbuster movies seamlessly introduce impossible characters and action into real-world settings using digital visual effects. These effects are made possible by research from the field of computer vision, the study of how to automatically understand images. Computer Vision for Visual Effects will educate students, engineers and researchers about the fundamental computer vision principles and state-of-the-art algorithms used to create cutting-edge visual effects for movies and tele...
2011
EN
The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based...











